Asset Reference Finder integrates seamlessly with Unity to highlight asset dependencies within your project, simplifying the process of determining asset usage.In a nutshellThis package focuses on tracking GUIDs across a project.How it worksOnce imported it starts with scanning the entire project looking for GUIDs. The process is quite fast though. It shouldn't take long even on large projects.Once the lookup table is built, it powers an extension in the project window, showing whether a given asset is referenced or not.A Reference Inspector view is also available, allowing you to see exactly where a given asset is used.PerformanceThe codebase has been optimized to minimize resource usage and reduce the overall performance impact on the editor.ConfigurationUsers can configure which files should be excluded from the search and how many CPU threads the search engine can utilize.BackgroundOriginally developed to meet my own needs, I later realized this tool could be useful for others as well.GUID oriented file trackingMutlithreadedLightweight - very low, or even no allocation after initial scanConfigurableFastI started out vibe coding and experimenting with different approaches. Later, I brought in AI by using various LLMs through Rider’s AI assistant. Long story short, AI helped me bootstrap the whole thing and then optimize it here and there along the way.