Crawler Kit is a modular toolkit for creating grid-based dungeon crawlers in Unity with real-time movement, easy grid editing, and JSON world saving. Perfect for indie devs!Crawler Kit is a modular toolkit for creating grid-based dungeon crawlers in Unity.It provides a clean, extendable architecture for grid movement, level building, and world state management.The system supports real-time or snap-to-tile movement, adjustable grid size, and JSON-based save/load.Designed to be easy to integrate, it works on PC, macOS, and mobile platforms.WEB Demo: CrawlerKITKey FeaturesModular and extensible codebaseGrid-based movement (real-time or snap-to-tile)Adjustable grid size and editor tools for level creationJSON save/load for world dataDesktop and mobile compatibilityOngoing updates included with purchaseUse CasesSuitable for:Dungeon crawlersGrid-based RPGsPuzzle or exploration gamesAny project requiring logical grid movementGrid-Based Movement SystemSupports both smooth real-time movement and snap-to-tile navigation for precise, grid-aligned dungeon traversal.Customizable Grid SizeGrid cell dimensions can be adjusted directly in the Unity Editor to fit specific gameplay or level-design needs.Drag-and-Drop Dungeon EditorLevel designers can build dungeons visually using intuitive editor tools, without writing code.JSON World Saving/LoadingBuilt-in JSON integration enables saving and loading dungeon layouts and world states for persistent gameplay.Modular ArchitectureAll systems are structured as independent, extendable modules, making it easy to integrate or replace components.Multi-Platform CompatibilityFully compatible with PC, macOS, and mobile platforms.Input System SupportSupports Unity’s new Input System, legacy input, Rewired, and other third-party input solutions.Wall Bounce & Movement TuningMovement speed, wall-bounce duration, and bounce distance can be configured independently for keyboard and mouse input.Full C# Source CodeIncludes clean, well-structured and documented C# code for easy customization and extension.Free Future UpdatesOngoing updates will expand the toolkit with additional systems such as combat, random dungeon generation, traps, and inventory mechanics.Images were generated using ChatGPT tools and manually prepared for use. ChatGPT and Roslyn were used to review C# code before implementation.