Make MeshFusion Pro and Advanced Culling System work together. Get massive performance gains by combining and culling in a smart way.⚠️ Requires MeshFusion Pro and Advanced Culling System to work.This tool connects two powerful optimization systems to give you the best performance possible.Optimization is often a balancing act. MeshFusion Pro is great for merging objects to lower Draw Calls, while Advanced Culling System is perfect for hiding objects to save GPU power. Usually, when you combine objects into large meshes, you lose the ability to cull them effectively.This add-on solves that problem.It creates a bridge between the two assets, allowing you to use a Cell-Based Optimization strategy. You can combine objects within specific areas (cells) to reduce Draw Calls, and this tool will automatically ensure those new combined meshes are handled correctly by the Culling System.Why you need this:Best of Both Worlds: Get the low Draw Call count of advanced mesh combining (supporting Static, Dynamic, LODs, and SkinnedMeshes) without sacrificing the polygon-saving benefits of Dynamic Culling.Automated Workflow: The tool works at runtime. As soon as MeshFusion creates a new combined mesh, this integration automatically detects it and registers it with the Culling Controller.No Manual Work: You don't need to manually assign generated objects to the culler-the script handles the connection for you.Smart Optimization: Reduces both CPU overhead (fewer Draw Calls) and GPU load (fewer rendered polygons).Dependencies:This is an integration extension. You must own both MeshFusion Pro and Advanced Culling System.Supports Unity 2021.3.1 or higher.