Anti-Wallhack Visibility System (Free)
Extreme World Studio
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$21.99
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Server-authoritative line-of-sight validation for Unity. Prevent wallhacks with dynamic FOV sampling and physics-based visibility checks. Compatible with major multiplayer frameworks.This asset is fully compatible with Unity's Built-in Render Pipeline, URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline).It does not rely on custom shaders or visual effects, making it suitable for any SRP setup.No additional configuration is required for integration.Anti-Wallhack Visibility System is a robust, server-authoritative solution for Unity multiplayer games. It validates line-of-sight using physics linecasts and directional sampling, ensuring players only see what they are legitimately allowed to see — effectively preventing wallhacks and client-side cheats. Ideal for PvP shooters, tactical multiplayer games and competitive environments.Why use this asset• Server-side security: All visibility checks run on the host/server, resistant to client tampering.• Real-time events: Subscribe to visibility changes for UI and gameplay logic.• Easy integration: Auto-registers with ObserverManager and supports URP, HDRP and Mobile.• Multiplayer ready: Compatible with Photon Fusion, PUN, Mirror, Netcode for GameObjects and Fish-Networking.Core Features (Free Version)• Observer-based FOV validation with aspect ratio and pitch control• Dynamic and fixed line sampling per face• UnityEvent relay for no-code event handling• Editor gizmos for debugging cones, normals and linecasts• Performance-optimized with layer masks and adjustable resolution• Basic wall clamp to avoid wall penetration artifactsQuick SetupAdd ObserverManager to an empty GameObjectAttach PlayerObserver to the camera (e.g. FOV=60, viewDistance=30)Attach PlayerVisibilityDetector to players (requires child BoxCollider)Optional: Add VisibilityUnityEventRelay for Inspector-based eventsSubscribe to OnVisibilityChanged for gameplay logicDemo Scene IncludedTest with multiple players, gizmos and time scale controls. Works in single-player for stealth-style visibility mechanics.RequirementsUnity 2021.3+Optional networking frameworks: Photon Fusion, Mirror, Netcode for GameObjects, Fish-NetworkingNo external dependencies beyond Unity PhysicsDocumentation & SupportIncludes full PDF documentation and multiplayer integration guide.Contact: extremeworldstudio@gmail.comPRO VersionThe PRO version adds advanced features such as cylinder-based visibility, observer prediction, latency compensation, animation-aware detection and adaptive update scheduling for competitive multiplayer servers.Secure your multiplayer game today — prevent wallhacks without trusting the client.This asset is fully compatible with Unity's Built-in Render Pipeline, URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline).It does not rely on custom shaders or visual effects, making it suitable for any SRP setup.The demo scene includes a few simple materials for visual clarity, which work across all pipelines without modification.No additional configuration is required.Some of the marketing images and documentation for this asset were created with the assistance of AI tools (ChatGPT and DALL·E) under the direction of the publisher.All source code and core functionality were developed and verified manually by the publisher.




