Dithering for Unity. Includes post-processing effects, object shaders, custom dither-pattern generator, texture tools, and demo scenes. Perfect for stylized, retro games. Supports Built-In and URP.URP does not work with the RenderGraph, and it needs to be disabled.URP does not have the lit object shaders for alpha dithering.Gamelogic Fx Dithering is a toolkit for adding dithering to your Unity projects.It includes powerful post-processing effects, object-level shaders, and intuitive editor tools that let you design your own dither patterns — from classic Bayer matrices to modern blue-noise textures and artistic custom masks.Use these shaders for stylized rendering, retro aesthetics, halftone-style shading, improved readability, or subtle film-grain-like surface detail. The included toolset makes it easy to prototype, fine-tune, and export patterns directly inside Unity.See online diocumentation: Documentation.Features🎨 Post-Processing DitheringTexture-based dithering (full artistic control)Matrix-based dithering (quick iteration and experimentation)Adjustable quantization levels (per channel)Min/max dither bias and Smoothness controlsWorks across the entire screen or with full-screen pipelines🎨 Object-Level Dithering ShadersAlpha dithering (texture bias) for transparent objectsAlpha dithering (matrix bias) for ordered/Bayer effectsStable screen-space samplingIdeal for stylized transparency, animated fades, retro shading🛠 Editor ToolsDither Pattern Generator: build your own matrices or RGB patterns; export directly as textures.Pattern Texture Generator: create procedural patterns (noise, HSL maps, sine grids, etc.).Gradient Texture Generator: produce ramps, 1D/2D LUTs, and stepped gradients for stylized looks.🎮 Demo ScenesIncluded example scenes for:Built-in Render PipelineUniversal Render Pipeline (URP)These scenes demonstrate recommended setups and serve as a quick starting point.What You Can AchieveRetro/8-bit or 16-bit looksStable stylized transparencyMonochrome or color-quantized effectsPixel-art-style rendering (combined with pixelation)❤️ Why This Package?Gamelogic Fx Dithering combines artistic flexibility with technical robustness.It’s suitable for real projects, prototyping, stylized rendering, and advanced shader pipelines — with clean code, pipeline-aware shaders, and editor tools designed for daily use.Supported Unity VersionsUnity 2031.3 and newerSupported Render PipelinesBuilt-in Render Pipeline (complete)Universal Render Pipeline (URP) (⚠️ Does not work with RenderGraph)Dithering Shaders IncludedPost-process dithering (Texture Bias)Post-process dithering (Matrix Bias)Object Alpha Dithering (Texture Bias) [BuiltIn]Object Alpha Dithering (Matrix Bias) [BuiltIn]Object Alpha Dithering Unlit (Matrix Bias) Common Shaders IncludedAdd TextureAdjust GammaBlend TexturePixelateQuantizeTri-tone MapEditor Tools IncludedDither Pattern GeneratorPattern Texture GeneratorGradient Texture GeneratorDemo ContentScene for Built-inScene for URPSourceFull C# and shader source includedNo DLLs