Pose Blender Pro provides high-performance, multithreaded pose blending with advanced IK, precise per-bone offsets, and real-time editor preview for dynamic, responsive animation.Asset is build in URP, materials can be updated to your render pipeline by following Unity's guidelines. If you need any help, feel free to reach out on my Discord.Why Pose Blender Pro Stands OutStop letting animation systems slow you down. Pose Blender Pro upgrades everything with a high-performance, multithreaded architecture that can handle far more animation systems running at once. From complex procedural aiming to expressive cutscenes to dense AI crowds, Pro keeps your characters moving naturally and responsively — no matter how intense the action gets.Pose Blender Pro does two essential things for your character animation in Unity:Core SystemsUnlimited Look Profiles – Your Animation Presets, PerfectedCreate as many spine offset configurations as your project needs. Switch seamlessly between "Relaxed," "Combat Ready," "Weapon Holding," or any custom profile you design.Profile blending – Smooth LERP transitions between configurationsPer-bone rotation limits – Precise control over each spine segment, neck, and headAuto-distribution mode – Maintains ±90° total range across your bone chainRuntime switching – Change profiles on the fly based on gameplay stateNo animator complexity – Direct control without cluttering your animator controllerPerfect for games where characters need to feel different when holding weapons, in cover, aiming, or in different emotional states.Advanced Look-At System – Natural Eye Contact & Head TrackingCharacters that actually look at things feel more alive. PBL's look-at system is built for realism and flexibility.Configurable origin bone – Choose which bone (spine, chest, head) serves as the look-at pivot pointIndependent leaning control – Body lean and head tracking work together, not against each otherSmooth weight blending – Fade look-at on/off with adjustable intensityRuntime target switching – Look at enemies, objectives, other characters, or UI elementsDistributed rotation – Natural movement across the entire spine chain, not just the headNo more stiff, robotic head turns. Your characters will track targets naturally while maintaining body posture.Unlimited Overlay Poses – Layer Animations Like a ProThe secret weapon for expressive characters. Record keyframe poses and blend them with your base animations in real-time.Unlimited pose layers – Stack as many poses as you need (v2.1.0 removes all limits!)Per-pose blend weights – Fine-tune each layer's influence independentlySmooth transitions – Built-in blend system for seamless pose changesBone chain control – Define exactly which bones participate in each poseRuntime recording – Capture poses in editor and apply them at runtimeAutomatic migration – Legacy setups upgrade seamlesslyPrecision Bone Chain SystemControl exactly which bones blend with which animations. No more wrestling with full-body blends when you only want to affect the upper body.Visual bone hierarchy selector – Drag-select bones from your character's skeletonPer-overlay chain editing – Different poses can affect different body partsImproved editor workflow – Cleaner UI, faster iterationWorks with any humanoid rig – No special setup requiredFull Upper-Body Control – The Animation Sweet SpotStatic spine offsets are boring. PBL gives you dynamic, responsive upper-body control.Vertical/horizontal look offsets – Character looks up/down and left/right naturallyIndependent leaning – Lean body while head tracks targets independentlyPer-bone distribution – Rotation spreads naturally across spine segmentsReal-time adjustability – Tweak offsets in inspector during play modeProfile-based limits – Different max rotations per animation statePerfect for:First-person gun handlingThird-person aiming systemsCover systemsVehicle occupants looking aroundDialogue scenes with dynamic eye contactPowerful IK ControllerNeed hands to grab ledges? Feet to plant on uneven terrain? PBL's IK system has you covered.Configurable iteration count (1-100) – Balance quality vs. performanceMaster weight blending – Fade IK influence smoothly over timeTwo-bone solver – Optimized, production-tested algorithmHumanoid limb support – Works seamlessly with Unity's humanoid rigsManual bone mode – Full control for custom rigsNo more fighting Unity's built-in Animator IK limitations. This is IK that actually works the way you expect.Camera Stabilizer – Smooth Follows Without the JitterCharacter animations shouldn't make your camera shake uncontrollably. The included stabilizer keeps first-person and third-person cameras smooth even during complex animations.Automatic stabilization – Compensates for spine offset rotationsConfigurable offset – Position camera exactly where you need itWorks with look profiles – Stays stable even during profile transitions🛠️ Workflow & UsabilityStreamlined Setup WorkflowGone are the days of manual component setup. The Character Setup window guides you through the entire process.One-click setup detection – Warns you if setup is incompleteAutomatic bone detection – Finds your character's skeleton automaticallyProfile initialization – Creates your first profile with sensible defaultsGuided workflow – Step-by-step instructions in the editorGet from imported character to fully functional PBL setup in under 5 minutes.Production-Ready Sample ControllerLearn by example with a complete, modular character controller that actually works.Modular component system – Movement, rotation, camera, weapons, animation all separatedSimple Character Controller – One component to add them allFirst-person and third-person support – Switch camera modes at runtimeWeapon inspection animation – Example of complex pose blendingUse it as-is, customize it, or learn from it. This isn't a toy demo—it's production-quality code.Editor Tools Built for SpeedPose Recorder Window – Capture poses visually, no code requiredBone Chain Creator – Visual bone selection with drag-selectProfile management UI – Create, rename, delete, reorder profiles instantlyLive preview mode – See changes in edit mode before entering play modeInspector integration – Everything accessible without custom windows💪 Why Choose Pose Blender Lite?✅ It Just Works – No complicated setup, no mysterious errors, no fighting the system✅ Performance Optimized – Runs efficiently even with multiple profiles and poses✅ Fully Documented – Comprehensive GitBook documentation + video tutorials✅ Active Support – Join the Discord for quick answers and community help✅ Regular Updates – Continuous improvements based on user feedback✅ Unity 6 Ready – Fully compatible with the latest Unity version✅ Any Rig – Works with humanoid, generic, and custom rigs✅ URP/HDRP/Built-in – Render pipeline agnostic🎮 Perfect For:First-Person Shooters – Weapon handling, aiming, procedural recoilThird-Person Games – Dynamic camera systems, over-the-shoulder aimingDialogue Systems – Characters that look at each other naturallyCutscenes – Blend between animation clips with runtime pose adjustmentsCover Systems – Characters that peek, lean, and aim realisticallyVehicle Systems – Drivers/passengers looking around naturallyVR Experiences – Responsive character reactions to player gaze📦 What's Included✅ PoseBlenderLite Component – The core animation system✅ IK Controller – Full inverse kinematics solution✅ Camera Stabilizer – Smooth camera follow system✅ Complete Sample Controller – Production-ready character controller✅ Demo Scenes – Multiple examples showing different use cases✅ Editor Tools – Setup window, pose recorder, bone chain creator✅ Full Documentation – GitBook guide + inline code comments✅ Discord Community – Get help, share tips, request features🚀 Get Started in MinutesImport your characterOpen Tools → Pose Blender Lite → Character SetupFollow the guided setupStart tweaking profiles and posesHit play and see your character come to lifeNo complex tutorials needed. No weeks of learning. Just results.Ready to Upgrade Your Character Animations?Stop settling for stiff, lifeless characters. Give your players animations that feel responsive, natural, and alive.Join the Discord if you have any questions, and I'll do my best to answer them!Technical Details:Pose Blender Lite operates in Unity's Late Update phase, ensuring smooth integration after base animations. It includes:Pose Blender Lite: Allows runtime blending between animation frames, offering manual adjustments for bone rotations and blend weights for refined control.IK Controller: Automates limb positioning through inverse kinematics, improving realism in interactions by synchronizing IK targets and hints to character animations.PoseRecorder: Captures animation poses instantly into reusable ScriptableObjects, simplifying asset management and pose reuse.Camera Stabilizer: Enhances visual fidelity by stabilizing the camera based on head and spine transforms, offering adjustable offsets for optimal tracking.Dependencies: None (self-contained editor extension)Includes: Demo scene, sample character, GitBook documentation, sample controllerDOES NOT INCLUDE ANIMATIONS.