A system to manage Heads Up Display GUI for various 2D UI elements within your 3D World.Auto Material Conversion required for Demo Scene in URP or HDRP.CineMachine package install Required for Starter Assets Demo.System to Scale and Position 2D UI elements on top of your 3D World.Damage Numbers.Health Bars.Npc Identifiers.Waypoint Indicators.Object Interactions.Messages or Npc Dialog.Any Other GUI elements attached to GameObjects.Control over Occlusion of UI elements.Suitable for any 3D World.Utilises single Screenspace Canvas rather than multiple billboards.Can improve performance with flexible settings.product logo only.