This package delivers four customizable weather effects—Meteor, Blizzard, Typhoon, and Thunder—designed for easy use and optimized performance, helping developers quickly add polished VFX.This package is designed to help small and mid-sized indie game studios easily implement high-quality particle effects without requiring deep technical knowledge. All effects are optimized, scalable, and fully controllable at runtime through an intuitive GUI system. Each effect is built with performance, flexibility, and ease of integration in mind.Included Effects:Meteor Effect - Falling meteor with explosionBlizzard Effect - Snowstorm with ice formation and destructionTyphoon Effect - Swirling wind vortexThunder Effect - Rain with randomized lightning strikesFeatures:Real-time GUI control systemEasy resizing with scale parametersLoop and auto-play optionsAdjustable particle playback speedOptimized object pooling and cachingInteractive demo sceneDocumentation (Korean & English)Effect Types:Weather Effects - 4Particle Systems - Multiple per effectTotal Prefabs - 4 main effects + sub-particlesTechnical Requirements:Unity Version - 2020.3 or higherRender Pipeline - Built-in Render PipelinePlatform - All platforms supportedScripting - C# (.NET 4.x)Script Components:TwinSmithEffects - Base classMeteorEffectBlizzardEffectTyphoonEffectThunderEffectTwinSmithEffectsManager - GUI controllerCustomizable Parameters:Timing controls - delays, duration, intervalsScale adjustmentsMeteor fall angleTyphoon movement settingsLightning Y-axis offsetParticle speed multiplierPerformance:Object poolingCached particle system referencesOptimized coroutine usageEfficient memory usagePackage Contents:Scripts - 6 C# filesPrefabs - 4 main effects + sub-particlesDemo SceneDocumentation - README filesExample materials and texturesControls:Runtime GUI sliders and togglesPrevious/Next effect switchingGUI hide/show optionCode-based control supportCompatible With:PC - Windows, Mac, LinuxMobile - iOS, AndroidWebGLConsoles - requires appropriate Unity licenseThe images used in the Meteor effect (rocks) and the Blizzard effect (ice) were created with AI.