Real-time Unity VFX pack featuring Meteor, Blizzard, Typhoon, and Thunder effects. Scalable, optimized, GUI control, pooling, cross-platform support, with scripts, prefabs, demo and docs includedThis package is crafted to help small and mid-sized indie game studios effortlessly implement high-quality particle effects, without needing extensive technical expertise. All effects are optimized for performance, fully scalable, and can be easily controlled at runtime through an intuitive GUI. Each effect is designed with flexibility, efficiency, and seamless integration in mind.TwinSmith Effects features 4 powerful environmental effects with real-time control system and optimized performance for all platforms. This package includes meteor strikes, blizzards, typhoons, and thunder storms with customizable parameters and interactive GUI controls. The effects are suitable for mobile, PC and console platforms. See the Technical Details for the full list of features!Features4 environmental effects with multiple particle systemsReal-time GUI control systemEasy resizing with scale parametersLoop and auto-play optionsAdjustable particle playback speedOptimized object pooling and cachingInteractive demo sceneDocumentation (Korean & English)Effect TypesMeteor Effect - Falling meteor with explosionBlizzard Effect - Snowstorm with ice formation and destructionTyphoon Effect - Swirling wind vortexThunder Effect - Rain with randomized lightning strikesTechnical RequirementsUnity 2020.3 or higherBuilt-in Render PipelineAll platforms supportedC# scripting (.NET 4.x)Extra integrationsCheck out the included GUI controller system for easy runtime customization and effect switching. The optimized pooling system ensures efficient performance across all platforms!The images used in the Meteor effect (rocks) and the Blizzard effect (ice) were created with AI.