Editor-only validation tools for Unity projects: auto-create rulesets, validate systems & namespaces, export reports, and tidy folder structure—no runtime code or deps.Editor-only tool; no runtime code. Pipeline-agnostic (Built-in/URP/HDRP). Supports Unity 2021.3+ (tested 2022.3 & 6000.x) on Windows/macOS. No package dependencies (no TMP/Addressables/etc.). Writes reports to ProjectReports/ and optional assets under Assets/Validation / Assets/TDG. Folder moves are opt-in.TDG Validation V1 is an editor-only toolkit to keep your project tidy and consistent.Scan your Systems, auto-create or edit RuleSets, validate required scripts/assets/prefabs, enforce folder→namespace conventions, and export findings as JSON/Markdown/TXT.Includes a System Structure Manager to create standard subfolders and safely move selected assets with preview, dry-run, and multi-level undo.Why use itCatch missing files and namespace mismatches earlyKeep large teams/projects organizedProduce shareable validation reportsHow it worksCreate RuleSets (auto-create or manual).Run Validate All or Validate Selected.Review findings; export reports or fix with your IDE.(Optional) Use the Structure Manager to normalize folders.CompatibilityUnity 2021.3+ (tested 2022.3 & 6000.x)Built-in/URP/HDRPEditor-only; no runtime code; no package dependenciesOutput & PathsReports in ProjectReports/RuleSets under Assets/Validation/RuleSetsOptional TDG docs under Assets/TDG/...Technical details (key features)Editor-only validation; zero runtime impactAuto-create RuleSets from folder contentsChecks: required scripts/assets/prefabs, namespace prefix/regex, folder→namespace mappingIgnore globs for paths & filenamesExports: JSON / Markdown / TXT + summarySystem Structure Manager with preview, dry-run, collision-safe moves, multi-level undoWorks with Built-in/URP/HDRP; Unity 2021.3+No dependencies (no TMP/Addressables/etc.)Writes to ProjectReports/ and Assets/Validation onlySupport: info@tdggamingstudio.comEditor-only; zero runtime impactUnity 2021.3+ (tested 2022.3 & 6000.x)SRP support: Built-in, URP, HDRPNo package dependencies (no TMP/Addressables/etc.)Auto-create RuleSets from folder contentsChecks: required scripts/assets/prefabs, namespace prefix/regex, folder→namespace mappingIgnore globs for paths & filenames (**/ThirdParty/**, *.gen.cs, etc.)Exports findings: JSON / Markdown / TXT + summarySystem Structure Manager: preview + dry-run, collision-safe moves, multi-level undoWrites only to ProjectReports/ and Assets/Validation (idempotent)Safe defaults; ping/copy helpers; menu under Tools → TDGWe used an AI assistant (ChatGPT) to draft documentation text, polish UI copy, and suggest code refactors.All final C# code was written, reviewed, and tested by us. The tool did not generate assets that run in the package.The shipped package does not include or execute any AI/ML models and makes no network calls to AI services.No user data is collected for AI purposes.Result: faster authoring and clearer docs; functionality remains fully deterministic editor tooling.