Ultimate Physics Platformer (Singleplayer&Multiplayer)
YOUSSET Studios
$24.75
$49.50
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Physics-based Rigidbody controller for single&multiplayer with smooth movement, jumps, AI, pick/throw, slope&fluid systems, plus demo scene & easy editor setup.Third Person Controller ContainsAwesome Animations, Climb Ladder System, Crouch System.Help You To Complete Your Package.Ultimate Rigidbody Controller – Singleplayer & Multiplayer ReadyTake your Unity projects to the next level with a fully-featured, physics-based controller designed for both singleplayer and multiplayer experiences. Built entirely around Rigidbody physics, this controller ensures smooth, responsive, and realistic movement for characters in any type of game. Whether you’re creating an action-adventure, RPG, sandbox, or multiplayer shooter, this package has everything you need to get started._______________________________________________________________________________[Core Features]1. Physics-Based MovementRealistic, force-driven character movement using Rigidbody.Supports walking, running, and sprinting with smooth acceleration and deceleration.Fully responsive to environmental factors such as slopes, water, mud, and air flow.2. Advanced Jump SystemSingle and double jump support.Jump height and physics fully customizable.Works seamlessly on uneven terrain and slopes.3. Smooth Camera ControllerFluid, cinematic camera movement for first-person or third-person perspectives.Adjustable sensitivity, smoothing, and follow distance.Camera automatically handles collisions with the environment for uninterrupted view.4. Interactive Object SystemPick up, carry, and throw objects with realistic physics interactions.Works with multiple object types, including breakable boxes and hazards.Fully compatible with multiplayer setups for synchronized interactions.5. Fluid & Environmental ResistanceCharacter movement affected by different fluid zones such as water, mud, and air flow.Easily define custom resistance values to simulate realistic environmental effects.Enhances immersion and gameplay challenge.6. Enemy AI & PathfindingFully functional AI capable of detecting, pursuing, and interacting with the player.Supports waypoint-based movement, dynamic obstacle avoidance, and pathfinding.Can be extended for custom behaviors in both singleplayer and multiplayer modes.7. Destructible & Interactive EnvironmentBreakable boxes and environmental objects ready for use.Hazards, pools, and interactive props included in demo scene.Fully physics-driven for dynamic and engaging gameplay.8. Easy-to-Use Settings Window EditorFully integrated Yousset Editor Settings Window for effortless configuration.Adjust movement, jump, camera, fluid resistance, AI behavior, and object interactions directly from the Unity Inspector.No manual script editing required—everything configurable in one place.[Demo Scene Includes]Water Pool, Mud Pool, Balls PoolAI Enemy & Move-to-Point AI ExampleBreakable Boxes & HazardsPickable Objects & ThrowablesAir Flow Zones affecting movementReady-to-use setup demonstrating all features in actionWhy This Controller?This package is ready-to-use, fully customizable, and optimized for both singleplayer and multiplayer games. With a focus on realistic physics, smooth controls, and interactive gameplay, it is perfect for developers who want to prototype quickly or create a polished final product.Works out-of-the-box with Rigidbody physics.Fully compatible with Unity 2021+ versions.Includes a Settings Window Editor for easier setup and adjustments.Demo scene included showcasing all features.[Support & Contact]For questions, support, or assistance, please email: yousseftq77@gmail.comBring your worlds to life with responsive movement, dynamic environments, intelligent AI, and easy configuration – all in one complete package.Supported Platforms:Windows, macOS, LinuxMobile (iOS, Android)WebGL (limited physics performance)VR-ready (with minor adjustments)Unity Version Compatibility:Unity 2021.3 LTS or higherWorks with both Universal Render Pipeline (URP) and Built-in Render PipelineCompatible with Input System and Legacy InputCore Systems:Rigidbody-Based Movement: Fully physics-driven character controller.Jumping & Double Jump: Adjustable jump height, gravity scale, and air control.Smooth Camera Controller: First-person and third-person view support with collision detection and smoothing.Slope Detection System: Automatically adjusts movement and jump behavior on slopes.Pick/Throw Objects: Physics-driven interaction with dynamic or static objects.Fluid Resistance: Movement affected by water, mud, and air flow zones.Enemy AI & Pathfinding: Waypoint-based AI navigation, dynamic obstacle avoidance, and target pursuit.Breakable Objects: Preconfigured destructible objects for demo and gameplay.Editor & Configuration:Settings Window Editor: Easily configure movement speed, jump forces, camera sensitivity, fluid resistance, AI behavior, and object interactions.Customizable Scripts: Fully commented and modular scripts for easy modification and extension.Demo Scene: Includes interactive environments, pools, hazards, AI enemies, and pickable objects for rapid prototyping.Physics & Performance:Fully compatible with Unity physics engine (Rigidbody, Colliders, Triggers).Optimized for both singleplayer and multiplayer use.Multiplayer-ready with Photon PUN or other networking solutions (networking scripts not included but easily adaptable).Extras:Ready-to-use prefabs for pools, hazards, AI enemies, breakable objects, and interactable props.Scripts designed with modularity and scalability in mind for custom game mechanics.Fully documented and commented code for fast integration into any project.Support & Contact:For assistance, questions, or feature requests, email: yousseftq77@gmail.comSome parts of this package were created with the assistance of AI tools.These include:Prototype textures and placeholder graphicsPromotional or preview imagesCode organization, formatting, and documentation improvementsAll core gameplay systems, networking behaviours, mechanics, artwork, and design decisions were created and implemented manually by Yousset Studios.AI assistance was used only to speed up workflow during development.