Runtime mesh painting toolkit for Unity — paint directly on 3D objects with brushes, colors, and shapes. Includes save/load, URP support, and full in-game editor UI.Pixit Mesh Painter is a complete runtime mesh painting solution for Unity.Paint directly on any 3D mesh at runtime with full URP lighting, multiple brush shapes, real-time color picking, and smooth blending.Designed for in-game customization, art tools, level editors, or player skins. Everything runs through a simple, clean top toolbar — no coding or hidden shortcuts required.Core Features🎨 Paint and erase in real time on MeshRenderer or SkinnedMeshRenderer🌈 Color picker, brush size, hardness, and opacity controls⭐ Multiple brush textures (circle, square, star, custom)💾 Per-object save/load system (PNG stored under Assets/PixitMeshPainter/Paints/)⚙️ Full URP shader lighting (PaintableLit_URP)🧱 Easy setup with MeshPainter, PaintInputHandler, and MeshPaintable components🔧 Works perfectly with runtime UI or editor previewsIncludesClean UI prefab and ready-to-use top menu systemURP paintable shader and brush blit shaderExample scene and documentation (MkDocs-based)Sample brushes and ready configuration assetsDOCSYou can read detailed docs here.