WaveSync is a lightweight wave surface and buoyancy system for Unity, built for boats, pirate ships, buoys, and floating props.WaveSync is a lightweight water wave and buoyancy toolkit for Unity.Create animated wave surfaces, place floating objects on the water, and tune how boats, pirate ships, buoys, crates, and other props react to the waves. WaveSync is designed to be simple, practical, and easy to adjust inside the Unity Inspector.The system uses a shared wave sampler for both the visible water surface and buoyancy behavior, helping floating objects follow the same wave motion seen on the water mesh.WaveSync has been rebuilt from the ground up with a new wave surface, buoyancy system, and setup workflow.DocumentationWaveSync includes WaveProfile, WaveSurface, WaveBuoyancy, and WaveFloatPoint components.WaveProfile stores layered wave settings.WaveSurface generates and animates the visible water mesh.WaveBuoyancy applies forces to Rigidbody objects using configurable float points.WaveFloatPoint marks where buoyancy forces should be applied.The setup menu is available under:Tools/Pixit Games/WaveSync


