Stylized URP water with 4-layer waves, PBR textures, and physics-synced buoyancy. Drop-in, mobile-friendly, and easy to customize.SRP Compatibility (URP-only)URP settings required: Depth Texture = On and Opaque Texture = On (needed for shoreline/depth fade). Linear color space recommended.A lightweight water solution for URP projects. Configure visuals and physics from a single WaterSettings asset: color, depth fade, waves, and PBR maps (Base Color, Normal, Roughness, AO, Emissive, Height). Great for stylized, adventure, sailing, and open-world scenes. No foam/wake system—clean look and fast performance.Documentation4-layer Gerstner wave displacement (GPU)Buoyancy synced to the same wave function (CPU)PBR inputs: BaseColor, Normal, Roughness, AO, Emissive, Height (parallax-lite)Depth-based shallow/deep blend + FresnelSingle WaterSettings → auto Material bindingURP 12–17, SRP Batcher & GPU Instancing compatibleDemo scene + presets includedLimitations: no foam/wake; planar reflections not included