Implement Unity's multiplayer sessions in your project with this Building Block's pre-made UI elements. Learn what sessions are, how to set them up, and how to connect to Unity's Netcode packages.The Multiplayer Session Building Block provides a ready-made starting point for adding multiplayer sessions to your Unity project using the Multiplayer Services SDK.Use the included UI, runtime components, and example scenes to create, browse, join, and debug multiplayer sessions.Core Features:Create and join multiplayer sessionsQuick Join for connecting players to available sessionsBrowse and join public sessionsJoin sessions using shareable Join CodesSessionInfo panel for debugging session dataCustomizable UI built with UI ToolkitRuntime components for session managementExample scenes for common multiplayer connection workflowsUnity Multiplayer Services integrationGameplay synchronization can optionally be added using Netcode for GameObjects or Netcode for EntitiesLearn More:Multiplayer Session Building BlockMultiplayer Building Blocks PrerequisitesMultiplayer Services SDKCompatibility:Supported across Unity-supported platforms




