Native UI Particle System for Unity Canvas. Shuriken-style UGUI VFX with masking, trails, sub-emitters, Job System performance, and 100+ prefabs. No cameras or render textures.This package is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP)UI Particle System is a native Unity UI (uGUI / Canvas) particle solution. Particles render as MaskableGraphic UI geometry, so you can build polish, juice, and VFX directly inside menus, HUD, and screens without Render Textures, extra cameras, or sorting-layer hacks.If you know Unity’s built-in Particle System, you already know this inspector. Modules, hierarchy sorting, and Canvas Overlay / Camera / World Space all work like standard UI.Why this assetTrue Canvas particles — sibling order in the Hierarchy is your draw orderFull Mask and RectMask2D supportCanvasGroup fades particles and trails with parent UIJob System + single mesh — no GameObject per particleConvert Unity Particle Systems with the Clone ToolCreateButton click, hover, and OnEnable effects with UI Particle TriggerCoin collect, swipe trails, and moving HUD with Inherit VelocityLogo and title VFX by emitting from Sprite, Image, UI Text, or TextMeshProConfetti, sparks, glow, smoke, magic, and UI explosions from 100+ prefabsModules Emission, Shape (Box, Circle, Line, Cone, Point, Edge, Sprite, Image, Text), Velocity over Lifetime, Inherit Velocity, Limit Velocity, Force over Lifetime, Collision (UI bounds & obstacles), Color / Size / Rotation over Lifetime, Align to Direction, Rotation by Speed, Texture Sheet Animation, Noise, Trails, Attractors, Sub-Emitters, Sound Effects, Blend Modes (Alpha & Additive), Sprite Atlas batching, Follow Mouse, and UnityEvents.IncludedUI Particle System + Shuriken-style editorScene View preview and playbackClone Tool with conversion reportDemo scene100+ customizable prefabsUniversal UI shader (masking + stencil)Optimized for mobile, menus, and UI-heavy games. Docs and support:www.tierstudios.com - info@tierstudios.comCompatibilityUnity 2022.3 LTS and newer (recommended)Built-in Render Pipeline and URPCanvas render modes: Overlay, Screen Space - Camera, World SpacePlatforms: Windows, macOS, iOS, Android, consoles, WebGL (standard uGUI)ArchitectureParticles render as MaskableGraphic UI meshes (not ParticleSystemRenderer)Unity Job System simulationOne batched mesh per system (no per-particle GameObjects)Object pooling for particles and audioAutomatic Sprite Atlas packing to reduce draw callsUI integrationHierarchy sibling index sorting (no Sorting Layer required)Unity Mask and RectMask2DCanvasGroup / parent group alphaStencil-capable shader for masked UIBlend modes: Alpha Blend and AdditiveEditor toolsShuriken-style custom inspectorScene View particle preview (play / pause / restart)Clone Unity Particle System → UI Particle System, with reportPrefab-safe HideAndDontSave runtime helpers (trails / quads)OptionalTextMesh Pro for Shape → Text silhouette emission (Unity UI Text also supported)No required third-party pluginsPackage contentsRuntime scripts + editor toolsDemo scene100+ particle prefabs (color variations included)Default particle sprite and UI shaderReadme and support contactsSupportEmail: info@tierstudios.comWebsite: www.tierstudios.comYes, I utilized AI assistance during the package development process to ensure high quality and efficiency.1. Visual Assets: Generative AI tools were leveraged to assist in the creation and refinement of specific textures and sprites, ensuring professional-looking graphics.2. Code Assistance: AI was used for code refactoring, optimization suggestions, and documentation to produce a cleaner, more robust, and maintainable codebase.




