Create stunning particle effects directly on Unity Canvas. Bring dynamic, polished UI VFX to menus, HUDs, buttons, and interfaces with a native Unity UI particle system.This package is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP)UI Particle System brings particle effects directly into Unity Canvas, giving your menus, HUDs, buttons, and interfaces a more dynamic and polished feel. Create expressive UI VFX that blend naturally into your game and make every interaction more satisfying.Designed for Unity developers, it brings a familiar particle-authoring experience to native uGUI. From subtle visual feedback to eye-catching bursts, bring your game’s UI to life with effects that feel like a natural part of the experience.Native Canvas VFX — Create particle effects directly inside Unity Canvas without Render Textures, extra cameras, or sorting-layer workarounds.Shuriken-Style Editor — Create and customize UI particles with a familiar workflow inspired by Unity’s built-in Particle System.Native UI Integration — Supports Mask, RectMask2D, CanvasGroup fading, and Overlay, Screen Space - Camera, and World Space canvases.Job System Performance — Uses Unity Job System and single-mesh rendering to reduce CPU overhead without creating a separate GameObject for every particle.260+ Ready-to-Use Prefabs — Explore customizable effects for rewards, buttons, magic, celebrations, loading screens, feedback, highlights, and trails.Particle System Clone Tool — Convert existing Unity Particle Systems into UI particle effects with a detailed conversion report.Interactive UI Effects — Trigger particle effects on click, hover, or OnEnable, with optional bursts and automatic playback controls.Advanced Particle ModulesEmission & Shape Controls — Customize emission rates, curves, and randomness, with shapes ranging from basic geometry to Sprite, UI Image, Text, and TextMeshPro silhouettes.Motion & Forces — Control particle movement with Velocity, Inherit Velocity, Force, Limit Velocity, Noise, directional alignment, and speed-based rotation.Collision & Target Attraction — Detect UI bounds and obstacle collisions, or guide particles toward targets with curved paths, easing, and attractor behaviors.Lifetime Animation & Trails — Animate color, size, rotation, and textures over time or speed, and create customizable particle trails.Events, Sub-Emitters & Sound — Build chained effects using particle events, follow-up emitters, and configurable audio triggers.Blending & Sprite Atlas — Use Alpha, Additive, or custom materials with Sprite Atlas management to improve batching and reduce draw calls.Additional Controls — Use Follow Mouse, Fade Out, Performance Mode, simulation controls, and Scene View preview and playback.Package ContentsUI Particle System with a custom Shuriken-style editor260+ customizable particle prefabsParticle System Clone Tool with conversion reportDemo sceneUniversal UI shader with masking and stencil supportAutomatic Sprite Atlas managementDocumentation & Support: tierstudios.com · info@tierstudios.comYes, AI tools were used as supporting resources during package development to improve quality and workflow efficiency.1. Visual Assets: Generative AI tools assisted in creating and refining selected textures and sprites, helping achieve a polished visual presentation.2. Development Support: AI tools were used selectively to review code, explore potential improvements, and refine documentation, supporting the development process and overall code quality.







