UI Particle System – Create Advanced Canvas-Based Particle Effects
TierStudio
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UI Particle System lets you create advanced effects directly on Canvas. With a workflow similar to Unity’s Particle System and 100+ prefabs, it makes adding high-quality UI VFX fast and easy.This package is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP)UI Particle System brings the full power of particle effects into the UI, allowing developers to create professional, customizable and visually impressive particles directly inside any Canvas.The editor is designed with a familiar workflow, closely resembling Unity’s native Particle System — making it intuitive for both artists and programmers.The tool works seamlessly in Screen Space – Overlay, Screen Space – Camera, and World Space canvases, automatically detecting and adjusting to the correct rendering mode.Whether you need button click effects, menu animations, popup bursts, notification sparks or stylized HUD VFX, this system gives you the freedom to build everything directly inside your user interface.In addition to the full set of core particle controls, the system includes UI-exclusive features such as Mask support, Trails, Attractors, Events, Fade Out and more — enabling effects that are not possible with Unity’s default UI workflow.The package also includes 100+ ready-to-use particle prefabs, allowing you to quickly add polished visuals or use them as a starting point for your own custom designs.Perfect for mobile, PC, console, and UI-heavy games.Core FeaturesCreate particle effects directly on CanvasFamiliar editor similar to Unity’s Particle SystemWorks in Screen Space – Overlay, Screen Space – Camera, World Space CanvasFully customizable particle modulesMobile-optimized and lightweightModules Included(All major Unity Particle System features recreated for UI)EmissionShapeLifetimeSpeed / VelocitySize over LifetimeColor over LifetimeRotationTexture Sheet AnimationSub EmittersSimulation Space (Local / World)UI-Exclusive FeaturesMask Support (Rect Mask, Sprite Mask)Attractor Module (particles follow a target)TrailsFade OutEvents System (On Burst, On Complete, etc.)Auto-detect rendering modeOptimized canvas renderingIncluded Content100+ particle prefabs25 base particle types + 4 variations eachMenu, HUD and popup effectsNotification VFXDecorative loops & transitionsDemo scene includedPipeline CompatibilityBuilt-in Render PipelineUniversal Render Pipeline (URP)Yes, I utilized AI assistance during the package development.AI was primarily used to enhance and refine specific assets within the project:Visual Assets: AI tools were leveraged in the creation and refinement of visual assets (e.g., textures, sprites) to achieve high-quality, professional-looking graphics.Code Refinement and Optimization: AI was used for code compilation, refinement, and optimization (e.g., suggesting clearer syntax, improving efficiency, ensuring best practices) to produce a cleaner, more robust, and maintainable codebase.