High-performance UI Particle System for Unity Canvas (uGUI). 100+ ready VFX, Sub-Emitters, Zero-GC Audio & Auto Batching. Mobile optimized & lightweight. Professional native UI VFX for all projects!This package is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP)Create advanced, high-performance UI particle effects directly inside the Unity Canvas (uGUI).UI Particle System: Native Canvas VFX allows you to build professional UI VFX—such as button feedback, loot effects, reward explosions, and magic particles—without the headaches of world-space cameras or sorting layer conflicts. It renders directly within the UI hierarchy, ensuring perfect integration with your existing interface.⚠️ IMPORTANT UPDATE & MIGRATION NOTE (v2.1.1)This version is a complete architectural overhaul designed for maximum mobile performance and ease of use.Menu Path Change: To create a system, the menu path has moved. Right-click in Hierarchy -> Effects -> UI Particle System (previously under the UI menu).Material System Refactor: To enable the new Auto-Atlas engine, the legacy "Material" field is replaced by a high-performance Blend Mode (Alpha/Additive) toggle.What you need to do: Simply select your preferred Blend Mode on existing objects. This one-click adjustment enables massive draw-call reductions and significantly lowers CPU usage.MAJOR UPDATE: THE EVOLUTION (v2.1.1)Version 2.1.1 transforms the system into an all-in-one VFX suite:Sub-Emitters System: Create cinematic chain reactions. Trigger secondary particles on parent events like Birth, Death, or Lifetime thresholds.Integrated Sound Engine: A built-in, Zero-GC audio module. Add immersive sound effects with randomized pitch/volume for natural feedback without performance hits.Automatic Sprite Atlas V2: Stop manual batching! The system automatically packs textures into an atlas, drastically reducing Draw Calls for peak mobile performance.Universal Rendering: Switch between Alpha Blend and Additive modes with a simple toggle—no manual material management required.Unity 6 & LTS Ready: Fully optimized and tested for Unity 2021.3 LTS up to Unity 6.KEY FEATURESNative Hierarchy Sorting: No more "Sorting Layer" nightmares. Particles respect their position in the UI hierarchy, just like standard Images and Buttons.Familiar Workflow: A custom inspector designed to resemble Unity’s native Shuriken system for an instant learning curve.Zero-GC Core: Heavily optimized for mobile. Minimized memory allocations ensure a stable 60+ FPS even on low-end devices.Full Masking Support: Works out-of-the-box with RectMask2D and standard Unity UI Masking.Advanced Modules: Velocity Over Lifetime (Linear & Curve), Trails, Attractors, Noise, Fade Out, and Events.Multi-Canvas Support: Works in Overlay, Screen Space - Camera, and World Space.PRODUCTION-READY CONTENTIncludes 100+ high-quality particle prefabs for instant use:Victory, Level-Up, and Reward effects.Interactive Button clicks and UI feedback.Loot pickups and currency animations.Magical spells, smoke, and ambient UI motion.Notifications and glowing alert animations.TARGET PLATFORMSPerfect for Mobile (Android/iOS), PC, and Console. Whether you are building a casual mobile title or a complex RPG, this is the ultimate solution for professional, native UI VFX.TECHNICAL DETAILSCore Rendering & PerformanceNative Hierarchy Sorting: Respects Sibling Index (Hierarchy order). Eliminates "Order in Layer" or "Sorting Layer" adjustments.Automatic Sprite Atlas V2: Intelligent auto-packing system that drastically reduces Draw Calls and Batches without manual setup.Zero-GC Architecture: Core engine is designed to eliminate runtime garbage collection, ensuring stable 60+ FPS even on low-end mobile devices.Native Blend Modes: Built-in toggle for Alpha Blend and Additive rendering styles—no manual material management required.Advanced Masking: Full out-of-the-box support for Unity's RectMask2D (High Performance) and standard UI Mask components.Specialized ModulesSub-Emitters System: Advanced chain reaction system with Birth, Death, and Lifetime triggers. Supports 5 Action Types: Play, Stop, Burst, Color Change, and Size Change.Integrated SFX Engine: Zero-GC audio module with 4 trigger types (Birth, Death, Start, Stop). Includes randomized pitch/volume and spatial blend support.Dynamic Attractors: Particles can be attracted to specific UI elements in real-time.UI-Based Trails: High-performance trail rendering specifically designed for the Canvas.Complete Module Suite: Includes Emission (Burst/Rate), Shape, Velocity Over Lifetime (Linear/Curve), Color/Size/Rotation Over Lifetime, Texture Sheet Animation, and Noise.Ease of Use & IntegrationFamiliar Workflow: Custom Inspector designed to mimic Unity’s native Shuriken system for zero learning curve.Runtime API: Full C# API access to Play, Stop, Emit, and modify any particle parameter via script.Canvas Scaler Support: Automatically respects Canvas scaling modes and dynamic resolutions.Unity 6 Optimized: Performance-tested and fully compatible with Unity 6 (6000.x) and modern pipelines.Package Content100+ Premium Prefabs: 25 unique base styles across 4+ color variations (Magic, Fire, UI Feedback, Loot, Glints, and Cinematic Explosions).Interactive Demo Scene: Showcasing Sub-Emitters, SFX integration, and Atlas optimization.CompatibilityUnity Versions: 2021.3 LTS, 2022.3 LTS, and Unity 6+.Render Pipelines: Built-in Render Pipeline (Standard) & Universal Render Pipeline (URP).Platforms: Mobile (iOS/Android), PC (Windows/Mac/Linux), Consoles, and WebGL.Yes, I utilized AI assistance during the package development process to ensure high quality and efficiency.1. Visual Assets: Generative AI tools were leveraged to assist in the creation and refinement of specific textures and sprites, ensuring professional-looking graphics.2. Code Assistance: AI was used for code refactoring, optimization suggestions, and documentation to produce a cleaner, more robust, and maintainable codebase.




