Westvale Farmlands – Stylized Fantasy World Environment
Nordskogen Games
$37.73
$53.90
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A stylized fantasy environment inspired by classic RPG charm and crafted for rich storytelling and vibrant exploration in URP.HDRP is not set up out of the box. You will have to either create your own HDRP materials (mask maps included in the HDRP texture folders), or you can save time and use the Unity material converter on the URP materials. The water uses shadergraph, so you may need to tweak the shader for HDRP compatibility.Please Note: You CAN use this package in HDRP. It is just NOT set up for HDRP out of the box. Read the italics at the bottom of the description for the information on using this package with HDRP.**Requires the free Terrain Sample Asset Pack by Unity on the asset store for the Shadergraph/Terrain Grass shader for the tree leaves and grass to work in URP**Bring your world to life with a vibrant, RPG inspired fantasy environment crafted for storytelling, exploration, and adventure. Designed in a stylized art style reminiscent of classic MMORPG zones, this package delivers a warm, nostalgic atmosphere with modern URP visuals.Featuring props, foliage, terrain detail, water shader, and pre-built structures, you can quickly assemble villages, outposts, or an entire region rich with character and charm. Perfect for fantasy RPGs or adventure games.--Features:Pre-built stylized buildings ready to drag and dropModular props and foliage for custom scene creation (buldings not modular)Optimized URP materials for performance and visual richnessRich environmental storytelling through handcrafted detailUses Unity shader for foliage movementCustom water shader with clearly labeled exposed fields for customizationBasic LOD setup as the models are already low poly (LOD0 - Culled)67 model prefabs - 3 FX prefabs (clouds, dandelion seeds, falling leaves)Static Skybox material included2 simple scripts (windmill rotation and lantern sway)Includes demo scene--Everything in this package is drag-and-drop ready for quick scene building.The included scripts are simple and flexible—just set your rotation axis and speed for the windmill, or tweak sway speed, distance, and axis for dynamic props.The water shader includes ready-made plane prefabs, or you can apply the material to your own custom meshes. Adjust the exposed parameters to achieve your desired look and you’ll be ready to go in minutes.**If you want to use this package with HDRP, you will need to create the HDRP materials by using the albedo and normal maps in the URP texture folders and the mask maps in the HDRP texture folders, or save time and convert the URP materials using the Unity built in material converter. The water uses shadergraph, so it may need to be tweaked to be used in HDRP if any conflictions arise.**67 model prefabs / 3 FX prefabs (60 meshes in models folder)64 materials / 200 textures (*Please Note: Not all metallic maps have to be used as most of the models do not have shiny metal pieces. You can control the smoothness with the slider on the material and achieve the exact same effect by setting it to whatever smoothness you want. This will cut down massively on texture memory.)All textures are native 2k. Resized appropriately for texture memory, but you can use 2k if you wish.Textures include Albedo, Metallic, and Normal maps for 99% of materials. Some materials do not require the normal and metallic so they are not included. Most textures also do not require the metallic map either, but you can use it if you wish.Min poly count: 2 (Rug) / Max poly count: 5,775 (Tavern) - Most models are between 200 and 1000 polys. The buildings are as follows and are the highest poly count: Tavern (5,775), Windmill (948), Barn (3,778), House (814).Tree Poly Counts - Large Tree (2,940) / Small Tree (924)Foliage Poly Counts - Plant 01 (100), Plant 02 (144), Plant 03 (208), Grass Brown (90), Green Grass (100)Rigging: NoneAnimations: None (windmill and lantern sway is script driven *included*)UV Mapped and packedLOD's consist of LOD0 and Culled due to lower poly nature of models already. Adjust distance as required for your uses.**Water shader is created in shadergraph. This is required for the water to work. Also, if you run into issues with the water, make sure in your render pipeline asset you have both DEPTH TEXTURE AND OPAQUE TEXTURE TICKED <---The trees and other foliage use the shadergraph terrain grass shader build into Unity for movement and works for the uses of this package.