Delayed - Deferred & Conditional Action Framework
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Replace Invoke and Coroutines with a structured action schedulerStop scattering coroutines and Invoke calls across your project. With Delayed, you get a centralized, deterministic scheduling layer that keeps your game logic clean, predictable, and debuggable.No coroutines. No string-based Invoke. No hidden execution flow.Four execution models:Time-Based Actions – schedule actions after delays or repeating intervalsFrame-Based Actions – run tasks based on frame progressionCondition-Based Actions – execute actions only when conditions are satisfiedImmediate Actions – execute actions instantly with optional probabilityIn addition to the core action types, Delayed also provides:Event-Driven Execution – bind actions directly to eventsContext-Aware Execution – run logic depending on platform, build type and moreUnlike simple delay helpers, Delayed introduces:Chained Actions & Flow Control – build structured execution sequencesOnComplete / OnCancel Callbacks – explicit lifecycle handlingProgress-Driven Interpolation – interpolate values over time or framesCustom Execution Priority – set the execution order for events that run simultaneouslyInspector Window – view and manage all delayed actions at runtimeDocumentation




