Automatically aligns humanoid character feet to uneven terrain in real-time. Features body tilt, auto-step detection, and independent foot weights. Easy to integrate and lightweight.This package is compatible with all render pipelines (Built-in, URP, HDRP).RealStep is a lightweight and fully customizable foot placement system designed for Unity humanoid characters. It automatically positions each foot on uneven terrain using accurate raycasting and IK adjustment, delivering realistic step alignment.Version 1.1 introduces smooth body tilt for slopes, automatic MaxStep calculation based on character height, independent left/right foot IK weights, and a sleek custom inspector with live debug states. Perfect for developers seeking realism and polish in character grounding behavior. No external dependencies required.• Works with Unity Humanoid rig (Animator-based)• Real-time foot placement with hysteresis edge-glitch prevention• Smooth body tilt to match ground slopes (with invert option)• Independent IK weighting for left and right foot• Auto MaxStep calculation based on character scale• UnityEvents for foot grounding and lifting (trigger sound/particles)• Smooth enable/disable functionality via script• Fully customizable through a clean, professional Custom Inspector• Lightweight, highly optimized C# code (no external dependencies)use Ai only for Enhancing the package images quality....




