Procedural World Generator Mega Bundle - Voxel + Mesh + Terrain Builder
Despair
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The ultimate world builder. Get 3-in-1: A pro Voxel Engine, a fast Low-Poly Mesh generator, and an infinite Unity Terrain system.💎 Procedural World Generator Mega Bundle - Voxel + Mesh + Terrain Builder 💎🚀Tired of searching for the perfect world generator? Stop choosing. Start building. This Mega Bundle includes THREE complete, professional generation systems in one high-value package.🌟 Why This Mega Bundle? 🌟🧱 1. Pro Voxel Engine (A "Pro-Cube World" Style System) Need a block world? Build your dream game with a powerful multithreaded engine. It creates infinite, chunk-based worlds with 3D caves, ores, advanced biomes, and a game-ready player controller.⛰️ 2. Infinite Terrain Builder (A Unity Terrain System) Need massive, classic landscapes? This generator uses the Unity Terrain system and features infinite chunks, advanced Hydraulic & Thermal Erosion, lakes, complex biomes (temp/moisture), and automatic NavMesh baking.💎 3. Low-Poly Mesh Builder (A Stylized System) Need a fast, stylized world? Generate beautiful, single-mesh, flat-shaded landscapes in seconds. It's perfectly optimized for mobile, RTS, or any stylized adventure, featuring a simple 4-biome system.⚡ Stop buying separate assets that don't work together! This bundle gives you the right tool for any project, from a voxel sandbox to a low-poly RTS to an infinite open-world RPG.🧩 Voxel, Mesh, or Terrain. The choice is yours.🛒 Buy now and get your complete world generation toolkit!Supported Render Pipelines:✅ Built-In Render Pipeline✅ Universal Render Pipeline (URP)✅ High Definition Render Pipeline (HDRP)For a full list of features, see the Technical Details section below.This bundle contains three separate, independent generation systems.1. Pro Voxel Engine🗺️ World GenerationMultithreaded & Asynchronous: World generation runs on background threads, never blocking the main thread for a smooth framerate.Chunk-Based Architecture: The world is built from 16x256x16 chunks.Infinite Worlds: Built to support theoretically infinite worlds.Advanced Biome System: Create biomes with custom height, flatness, and block types.Procedural Trees: Generate trees based on biome rules.3D Cave Systems: Carve out complex caves using 3D Perlin noise.Configurable Ore Veins: Define any ore with custom spawn heights, rarity, and vein sizes.Dynamic Water Level: Easily set a global water level.Floating Origin: Automatically re-centers the world around the player to prevent jitter in massive worlds.🎮 Player & InteractionGame-Ready Character Controller: A full FPS controller with walking, running, and jumping.Smoothed Camera Look: Polished and responsive mouse controls.Block Manipulation: Intuitive block placing and breaking.Hotbar System: A simple hotbar to switch between blocks.🎨 Graphics & OptimizationRuntime Texture Atlasing: Automatically packs all block textures into a single atlas for a massive performance boost.Custom Block Textures: Supports unique textures for all six sides of a block.Optimized Water Mesh: Water is generated as a separate mesh.Dynamic Chunk Loading: Chunks load/unload around the player based on render distance.2. Infinite Terrain Builder🗺️ World GenerationUnity Terrain Based: Generates standard, high-performance Unity Terrain objects.Infinite Chunk System: Creates a seamless, infinite world by generating/unloading terrain chunks around the player at runtime.Advanced Biomes: Biomes are determined by complex Temperature, Moisture, and Height maps.Hydraulic & Thermal Erosion: Applies realistic erosion simulation (Erosion.cs) to create natural-looking slopes and riverbeds.Procedural Lakes: Generates beautiful, irregular-shaped lakes at valid altitudes.Structural Masking: Uses falloff maps and mountain masks to create islands and continents.🌱 Foliage & SpawningTrees & Details: Spawns Unity Terrain trees and grass/detail meshes based on noise, slope, and biome rules.Object & Enemy Spawning: Place any prefab (rocks, structures, enemies) based on density, altitude, and slope.NavMesh Generation: Automatically bakes and updates a NavMesh at runtime, allowing AI to navigate the procedurally generated world.3. Low-Poly Mesh Builder🎨 World GenerationSingle Mesh Output: Generates the entire terrain as one single, optimized mesh.Fast Generation: Incredibly fast, ideal for editor generation or quick runtime worlds.Artistic Height Profile: Use an AnimationCurve to visually sculpt the entire terrain's profile (cliffs, plains, etc.).Simple 4-Biome System: Automatically applies Sand, Grass, Rock, and Snow materials based on world height and slope.Dynamic Water Plane: Instantly add a water plane with a single checkbox.Polygon Resolution Control: Adjust the polygon size to create a chunkier or more detailed low-poly look.🌱 Foliage & SpawningFoliage Spawner: Place any prefab (trees, rocks) based on density, height, and slope rules.Smart Player Spawner: Automatically finds a valid, safe (grassy) location to spawn your player prefab.