Discord - LinkAnimation List :-AimOffsetCrouchOffsetAS_Crouch_Aim_DownAS_Crouch_Aim_ForwardAS_Crouch_Aim_LeftAS_Crouch_Aim_Left_CrossAS_Crouch_Aim_RightAS_Crouch_Aim_Right_CrossAS_Crouch_Aim_UpStandOffsetUpAS_Stand_Aim_L_UpAS_Stand_Aim_LB_UpAS_Stand_Aim_R_UpAS_Stand_Aim_RB_UpAS_Stand_Aim_UpMidAS_Stand_Aim_ForwardAS_Stand_Aim_LeftAS_Stand_Aim_Left_BackAS_Stand_Aim_Left_CrossAS_Stand_Aim_RightAS_Stand_Aim_Right_BackAS_Stand_Aim_Right_CrossDownAS_Stand_Aim_DownAS_Stand_Aim_L_DownAS_Stand_Aim_LB_DownAS_Stand_Aim_R_DownAS_Stand_Aim_RB_DownCrouchActivityArrowAS_Crouch_Disarm_ArrowAS_Crouch_Equip_ArrowBowAS_Crouch_Equip_BowAS_Crouch_Disarm_BowBlock1AS_Crouch_Block1_StartAS_Crouch_Block1_LoopAS_Crouch_Block1_EndAS_Crouch_Block1_React2AS_Crouch_Block2_StartAS_Crouch_Block2_LoopAS_Crouch_Block2_EndAS_Crouch_Block2_ReactDeathAS_Crouch_DeathHitReactAS_Crouch_Aim_Hit_React_BackAS_Crouch_Aim_Hit_React_FrontAS_Crouch_Aim_Hit_React_LeftAS_Crouch_Aim_Hit_React_RightAS_Crouch_NoAim_Hit_React_BackAS_Crouch_NoAim_Hit_React_LeftAS_Crouch_NoAim_Hit_React_RightIdleAS_Crouch_Idle_AimAS_Crouch_Idle_NoAimAS_Crouch_Idle_V1AS_Crouch_Idle_V2ShootAS_Crouch_AIm_To_NoAimAS_Crouch_NoAIm_To_AimAS_Crouch_Shoot_To_LoadTurnAS_Crouch_Aim_Turn_90LAS_Crouch_Aim_Turn_90RAS_Crouch_NoAim_Turn_90LAS_Crouch_NoAim_Turn_90RAS_Simple_Crouch_Turn_90LAS_Simple_Crouch_Turn_90RWalkAimAS_Crouch_Aim_Walk_BackwardAS_Crouch_Aim_Walk_Backward_LeftAS_Crouch_Aim_Walk_Backward_RightAS_Crouch_Aim_Walk_ForwardAS_Crouch_Aim_Walk_Forward_LeftAS_Crouch_Aim_Walk_Forward_RightAS_Crouch_Aim_Walk_LeftAS_Crouch_Aim_Walk_RightNoAImAS_Crouch_NoAim_Walk_BackwardAS_Crouch_NoAim_Walk_Backward_LeftAS_Crouch_NoAim_Walk_Backward_RightAS_Crouch_NoAim_Walk_ForwardAS_Crouch_NoAim_Walk_Forward_LeftAS_Crouch_NoAim_Walk_Forward_RightAS_Crouch_NoAim_Walk_LeftAS_Crouch_NoAim_Walk_RightSimpleAS_Simple_Crouch_BackwardAS_Simple_Crouch_Backward_LeftAS_Simple_Crouch_Backward_RightAS_Simple_Crouch_ForwardAS_Simple_Crouch_Forward_LeftAS_Simple_Crouch_Forward_RightAS_Simple_Crouch_LeftAS_Simple_Crouch_RightHorseBlockAS_Horse_Block_StartAS_Horse_BlockAS_Horse_Block_EndAS_Horse_Block_ReactBowAS_Horse_Disarm_BowAS_Horse_Equip_BowIdleAS_Horse_Idle_AimAS_Horse_Idle_LookingAS_Horse_Idle_NoAimAS_Horse_Idle_RubAS_Horse_Idle_V1AS_Horse_Idle_V2AS_Horse_Idle_V3AS_Horse_Idle_V4ShootAS_Horse_Aim_To_NoAimAS_Horse_NoAim_To_AimAS_Horse_Shoot_To_LoadStandActivityArrowAS_Stand_Equip_ArrowAS_Stand_Disarm_ArrowBowAS_Simple_Equip_BowAS_Simple_Disarm_BowBlock1AS_Stand_Block1_StartAS_Stand_Block1_LoopAS_Stand_Block1_EndAS_Stand_Block1_React2AS_Stand_Block2_StartAS_Stand_Block2_LoopAS_Stand_Block2_EndAS_Stand_Block2_React3AS_Stand_Block3_StartAS_Stand_Block3_LoopAS_Stand_Block3_EndAS_Stand_Block3_React4AS_Stand_Block4_StartAS_Stand_Block4_LoopAS_Stand_Block4_EndAS_Stand_Block4_React5AS_Stand_Block5_StartAS_Stand_Block5_LoopAS_Stand_Block5_EndAS_Stand_Block5_ReactDeathAimAS_Stand_Aim_Death_ForwardAS_Stand_Aim_Death_BackAS_Stand_Aim_Death_LeftAS_Stand_Aim_Death_RightNoAimAS_Stand_NoAim_Death_ForwardAS_Stand_NoAim_Death_BackAS_Stand_NoAim_Death_LeftAS_Stand_NoAim_Death_RightDodgeAimAS_Stand_Aim_Dodge_BackAS_Stand_Aim_Dodge_ForwardAS_Stand_Aim_Dodge_LeftAS_Stand_Aim_Dodge_RightNoAimAS_Stand_NoAim_Dodge_BackAS_Stand_NoAim_Dodge_ForwardAS_Stand_NoAim_Dodge_LeftAS_Stand_NoAim_Dodge_RightSimpleAS_Simple_Dodge_BackwardAS_Simple_Dodge_Backward_LeftAS_Simple_Dodge_Backward_RightAS_Simple_Dodge_ForwardAS_Simple_Dodge_Forward_LeftAS_Simple_Dodge_Forward_RightAS_Simple_Dodge_LeftAS_Simple_Dodge_RightHitReactAS_Stand_Aim_Hit_React_BackAS_Stand_Aim_Hit_React_FrontAS_Stand_Aim_Hit_React_LeftAS_Stand_Aim_Hit_React_RightAS_Stand_NoAim_Hit_React_BackAS_Stand_NoAim_Hit_React_LeftAS_Stand_NoAim_Hit_React_RightIdleAS_Simple_Idle_V1AS_Simple_Idle_V2AS_Simple_Idle_V3AS_Simple_Idle_V4AS_Simple_Idle_V5AS_Simple_Idle_V6AS_Stand_Idle_AimAS_Stand_Idle_NoAimJumpFallAS_Simple_Fall_V1AS_Simple_Fall_V2AS_Simple_Fall_V3AS_Simple_Fall_V4AS_Stand_Aim_JumpAS_Stand_NoAim_JumpPowerAttackMeleeAS_Simple_KickAS_Simple_Punch_BowAS_Simple_Punch_LHAS_Simple_Punch_RHAS_Stand_Power_Attack_V1AS_Stand_Power_Attack_V2AS_Stand_Power_Attack_V3AS_Stand_Power_Attack_V4AS_Stand_Power_Attack_V5AS_Stand_Power_Attack_V6AS_Stand_Power_Attack_V7AS_Stand_Power_Attack_V1RunNoAimAS_Stand_Run_BackwardAS_Stand_Run_Backward_leftAS_Stand_Run_Backward_RightAS_Stand_Run_ForwardAS_Stand_Run_Forward_LeftAS_Stand_Run_Forward_RightAS_Stand_Run_LeftAS_Stand_Run_RightSimpleAS_Simple_Run_BackwardAS_Simple_Run_Backward_LeftAS_Simple_Run_Backward_RightAS_Simple_Run_ForwardAS_Simple_Run_Forward_LeftAS_Simple_Run_Forward_RightAS_Simple_Run_LeftAS_Simple_Run_RightShootAS_Stand_AIm_To_NoAimAS_Stand_NoAIm_To_AimAS_Stand_Shoot_To_LoadSlideAS_Simple_Run_Slide_V1AS_Simple_Run_Slide_V2TurnAS_Simple_Stand_90LAS_Simple_Stand_90RAS_Stand_Aim_Turn_90LAS_Stand_Aim_Turn_90RAS_Stand_NoAim_Turn_90LAS_Stand_NoAim_Turn_90RWalkAimAS_Stand_Aim_Walk_BackwardAS_Stand_Aim_Walk_Backward_LeftAS_Stand_Aim_Walk_Backward_RightAS_Stand_Aim_Walk_ForwardAS_Stand_Aim_Walk_Forward_LeftAS_Stand_Aim_Walk_Forward_RightAS_Stand_Aim_Walk_LeftAS_Stand_Aim_Walk_RightNoAimAS_Stand_NoAim_Walk_BackwardAS_Stand_NoAim_Walk_Backward_LeftAS_Stand_NoAim_Walk_Backward_RightAS_Stand_NoAim_Walk_ForwardAS_Stand_NoAim_Walk_Forward_LeftAS_Stand_NoAim_Walk_Forward_RightAS_Stand_NoAim_Walk_LeftAS_Stand_NoAim_Walk_RightSimpleAS_Simple_Walk_BackwardAS_Simple_Walk_Backward_LeftAS_Simple_Walk_Backward_RightAS_Simple_Walk_ForwardAS_Simple_Walk_Forward_LeftAS_Simple_Walk_Forward_RightAS_Simple_Walk_LeftAS_Simple_Walk_RightUpDownAS_Crouch_To_Stand_AimAS_Crouch_To_Stand_NoAimAS_Simple_Crouch_To_StandAS_Simple_Stand_To_CrouchAS_Stand_To_Crouch_AimAS_Stand_To_Crouch_NoAim⭕Models are not included in project only available Animations.Number of Animations: 235Animation Types: Root Motion/In-place