 
Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRPMy portfolio on ArtStation www.artstation.com/sdkwarrior👍 Ogre 4A model for your amazing game, video, demo or movie.👇 Key Features👉Low-poly👉Completely modular👉Fully Rigged👉Apple Blendshapes👉Adjustable body parts👉Change color cloth and eye👉Smart materials.👇Animation (Yes)Attack - 3Walk - 2Death - 1Higt - 1Idle - 1Run - 1👇 Polycount➡️CharacterBODY and Cloth and Hair🐥 Faces 16k 🐥 Tris 33k 🐥 Verts 16k👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)👇 Blendshapes👉Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.👇 Modularity👉The model is completely modular, you can remove or add any part you want.👇 Unity project👉 Supported version: 2021.3.21f1👉 Render pipelines: Built-in, URP, HDRP👉 For facial animations use Blendshapes👉 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this characterLODs: (No)Rigged: (Yes)Animation (Yes) - 9Number of Characters: 1 ModularVertex Counts of Characters: (16k)The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)Number of Textures: 26Texture Resolutions: (4096x4096)Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: -Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.There are extra bones joint_Jaw, joint_Jaw1.
 
 
 
  
  
