JuiceTwee is a lightweight, node-based tool for Unity that makes it easy to add polished tweening, animations, and game feel effects without writing complex code.JuiceTwee – Game Feel & Tweening for UnityJuiceTwee is a coroutine-based, node graph tool that helps you add game feel, polish, and dynamic animations to your Unity projects. With its visual editor and wide range of built-in nodes, you can design complex effects without writing custom animation logic.Features include:Visual Node-Based Editor – design animations and effects in an intuitive graph editor.Extensive Built-in Nodes – control transforms, audio, camera, particles, UI, rendering, physics, and more.Flow Control Nodes – manage timing, delays, counters, and execution logic.Customizable & Extensible – easily create your own nodes for specific gameplay needs.Decoupled Runtime – reusable effect trees that can target different objects.Coroutine-Based Execution – supports both scaled and unscaled time for smooth, natural animations.Undo/Redo: Graph editor supports full undo/redoWorks with Unity 6+, supports URP, HDRP, and Built-in pipelines.With FeelTree, you can:Create juicy feedback like camera shakes, squash & stretch, or hit stops.Animate UI elements (CanvasGroup, TextMeshPro, RectTransform, Images).Control audio sources, mixers, and particle systems.Add timing, counters, and flow logic to your effects.Quickly prototype and polish gameplay interactions.Bring your game to life with smooth, responsive, and professional-quality effects — all without writing boilerplate animation code.Unity Version: Unity 6 or laterRender Pipeline Support: URP, HDRP, Built-inDependenciesTextMesh Pro (installed automatically if missing)Included Systems:Graph Editor for node-based designEffectPlayer Component for runtime executionFlow Nodes for delays, counters, and execution controlExtensibility: Easily create custom nodes tailored to your projectExecution Model: Coroutine-based, supports both scaled and unscaled timeUsed GitHub Copilot while writing the scripts within VSCode. AI did not contribute any major code changes it was only used for repetitive tasks and documentation. I also used Google's Gemini to generate the cover image