Create the perfect heightmap for your project's terrains.Uses Editor Coroutines Version 1.0.0This asset is designed to give you full control over heightmap creation—whether you’re building terrains directly in Unity or exporting RAW images for use in other tools and pipelines.You can start with real-world terrain data, import your own sources, or generate landscapes procedurally using three powerful noise algorithms. From there, a wide range of customisation options let you refine every detail until your landscape looks exactly the way you envision it.At the core of the system is a cutting-edge erosion algorithm, capable of simulating natural processes with remarkable speed and realism. Leveraging Unity’s Job System for multi-core CPU processing or harnessing GPU accelerationGet starting terrain from- Earth elevation data.- Perlin Noise, Simplex Noise, or the Diamond Square algorithm.- Importing a RAW fileHeightmap manipulation via- Erosion: One of the fastest erosion algorithms on the Asset Store! Erode a 4k by 4k map in under a minute or a 16k by 16k in five. A range of settings to get the erosion just how you want it.- Smoothing: If you want more rolling hills and fewer jagged crags, this will smooth out the data.- Height Map Exaggeration: Use the data from the Grand Canyon, but make it three times as deep or make the Matterhorn six times as high.- Scale: Decrease or increase the size of a landscape.