Turret system with: leveling system, health/shield system, basic economy, floating text and radial menu.This system evolved from Weapon System Pro. It was rebuilt into a high-performance framework for any type of turret, defense, or automated unit.It’s not just an asset.It’s a mindset forged through 10 years of professional Unity development.Don’t expect flashy graphics. Expect a system that lets you bring your own vision to life.Simple and Modular ArchitectureEach turret is built from independent modules:Turret: connects all components into one systemTarget Detector: detects and filters targetsTurret Rotation: smoothly rotates partsTurret Leveling: dynamically updates stats and visualsShooting Module: powered by Weapon System Pro, supporting bullets, rockets, beams, AoE, and homing projectilesLeveling and Configuration SystemA complete built-in level-up system with a clear and intuitive editor.All turret levels can be managed in one place instead of editing multiple prefabs.Configure per-level stats such as damage, range, rotation speed, cooldown, cost, and model.Visual and gameplay upgrades are applied automatically.Other Core Pro Tools:Favorites windowPoolProEconomy System: manage your in-game economy in one placeFloating textHealth and Shield system with visual feedbackRadial MenuNew attributes for inspector.PerformancePoolPro integration eliminates unnecessary Instantiate and Destroy calls at runtimeZero GC allocations at runtimeNo GetComponent calls in Update since all references are cached internallyDebugDebug sections are available in all modules.You can see targets, cooldowns, fire states, and more directly in the Inspector.Scene Gizmos display detection areas, line-of-sight, and rotation arcs clearly.Core FeaturesModular turret system with independent components for targeting, rotation, firing, upgrades, and configurationDual-axis rotation (separate yaw and pitch transforms) for realistic aiming and elevation controlMultiple fire modes: Normal, Burst, Auto, Laser, Grenade, and Rocket LauncherBuilt-in Health & Shield systems with visual effects (shake, flash, hit feedback)Integrated Economy System for resource costs, upgrades, and balanceTurret Leveling System with full editor support and visual comparison tools