Optimize and increase your framerate with AMD's FidelityFX Super Resolution 4 now in premiere for Unity!⭐⭐⭐⭐⭐"One of the best assets on the Unity Asset Store made by one of the best asset developers."Todd D'Arcy - Managing Director [Falling Frontier]⭐⭐⭐⭐⭐"Saved our console release, 5 stars! Hard-working, passionate, attentive and responsive. It's been nothing but a pleasure working with Dominic and his team."Andrew 'Refleax' Farrugia - CEO & Game Director [Holdfast]⭐⭐⭐⭐⭐"The best way to get upscaling for Unity! Really improved performance and visual fidelity with ease. Combine that with very dedicated developers and you got a top tier asset!"Roan Albers - Art Lead [Descenders Next]FSR 4 - Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6!⚡Boost your frames with FSR 4 Upscaling for Unity!⚡FSR 4 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!If your project is limited by GPU performance, FSR 4 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 4!🌀Easy to useFSR 4 has been designed for an easy setup, with an extensive documentation describing the process.Additionally, FSR 4 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it!🎨Platform supportUnlike FSR 3, FSR 4 is not build on a compute shader back-end, and thus we are locked to the official hardware specifications set by AMD. Please check the Technical details below for which platforms are supported and tested.We suggest to always use FSR 3 as a fallback upscaler for when FSR 4 is not supported on your customers hardware.🍀AAA Anti-AliasingFSR 4 features a high quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project's performance! Don't want to use the upscaling, you're now also able to just use the TAA only.💙Boost more with XeSS - Upscaling for UnityWant an even better visual fidelity upscaling for all GPU brands? Add the new XeSS - Upscaling for Unity to your project!💚Boost even further with DLSS 4 - Upscaling for UnityAre you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS 4 for the NVIDIA users with DLSS 4 - Upscaling for Unity💜Boost for mobile with SGSR 2 Mobile - Upscaling for UnitySometimes FSR 4, XeSS and DLSS 4 can prove too performance heavy for mobile or older devices, we released the blazingly fast SGSR 2 Mobile - Upscaling for Unity especially for this reason!🛟SupportIf you run across any issue with implementing FSR 4, please read our Documentation or contact us on Discord.Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!👷Third Party Integrations / ConnectionsThese assets have added specific support for this asset. Please note that these assets are not included! If you need support for these assets, please contact the original developer.Unified Settings & Game Options UI - A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new). The integration works with all versions including the Free one.Create settings menus with ease using the Settings Menu Creator - Build customized settings menus in no time. Works in Built-in, URP, and HDRP.Need integration with another asset? Please send the request to info@thenakeddev.com.Asset uses FidelityFX SDK under MIT License; see Third-Party Notices.txt file in package for details.Supported Unity Render Pipelines:Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).Supported platforms:Windows x64 (DX11 & DX12)** Currently AMD's Radeon RX 9000 Series GPU's only!We're working hard to unlock support for every modern GPU (AMD, Nvidia & Intel)