A simple and flexible Pool System. Designed to boost performance, reduce unnecessary Instantiate/Destroy calls, and integrate seamlessly into your projectsThis asset provides a simplified and easy-to-understand implementation of the Object Pooling pattern, a common necessity in Unity projects.Easy Integration: Add your prefabs to the pool and retrieve them with a single script.Performance-Oriented: Eliminates constant Instantiate and Destroy calls, reducing GC overhead.Flexible Usage: Works with any prefab and supports both 2D and 3D projects.Minimal & Clear Code: No complicated structures, quickly integrate into your production pipeline.Perfectly suited for small mobile projects as well as large-scale games.Unity version: 2020.3+Support: 2D & 3DPlatforms: Android, iOS, PC, WebGL, ConsoleCodebase: C# (full source code included)Pool features:Prefab-based object storageDynamic pool expansionReuse of inactive objectsSimple API (Get(), Release())Includes documentation & example scene