
Offer unique experiences with your 3D scenes adapting to the user's point-of-view.
It's like looking through a window to a virtual world! The perspective changes as you move your head.A unique way to interact with your games and experiences by adapting your 3D world so it looks correct to the user from all viewing angles and positions.VR without the glasses, no additional hardware required! Using only your front-facing camera.When working with the tool, you will place your 3D world in relation to a virtual screen quad representing the user's physical screen. You can design your 3D world so it looks like it is "behind the screen" as you move either your device or your head to view the world from different angles. You can also get a quite convincing effect of objects being "in front of the screen", by placing/animating them in front of the screen representation. Play around with the tool to find out what's possible!Ever moved your head by accident when playing a game to look around a corner? This makes it possible. Maybe a horror game with tight corridors where you peek to see if a hallway is clear? We're curious to see what you can come up with.Read more and check out our demos at portality.coOr try the demos directly (Note that you need a front-facing camera, accept camera access, and that some demos can take time to load!):Alley DudeDollhouseDragon CourtyardImportant! Please see the important considerations in the Technical Details section at the bottom before buying if you're interested in the asset.FeaturesBuild exiting, games, visualizations or experiences with a VR-like parallax effect adapting the scene correctly to your perspective with head-tracking. No glasses needed.Works for devices with a front-facing camera (computers, phones/tablets)Batteries-included pre-made viewer and demo-scene, which you can reuse and further build upon.Extensive head-tracking settings, settable either in the editor, code, or directly in the batteries-included viewer.Head-tracking settings include:Resize modes (Aspect fit, Stretch to Screen, Static)Tracking precision and roundingX, Y, Z multipliers/sensitivitySmoothing options (Linear interpolation, Moving Average)Options are set to a sensible default, although you have the power to change them according to your needsImportant considerations (PLEASE READ):This is an early stage product. Seeing interest in the product, we're working on updates and/or other assets supporting newer versions of Unity, builds for more platforms, and having less dependencies to be more plug-and-play. But for this early version, please bear in mind the following:This is the WebGL version of the asset, with this asset you can ONLY build projects for WebGL to run in web browsers. (If you're interested in this functionatlity targeting PC/Mac/Linux and mobile builds, or have feedback in general, please get in touch with us at hello@portality.co)The following assets, one of which is PAID asset, is REQUIRED for the asset to function:webar-foundation (paid)TextMesh Pro (free)The demo scenes shown in the video and linked for you to try out on our website are NOT included (we're not allowed to resell 3rd party assets we've used in the demos). Only one demo scene that we have the full rights to is included.The user (and developer) needs access to a device with a front-facing camera or webcam.Web browsers have memory limitations regarding how big you can make your scenes.Although the asset should work on many/most devices, older and/or low-end devices may struggle or not function at all. Browser support may also differ.There are limitations with the in-engine run functionality (Play button), due to some quirks of WebGL, please refer to the webar-foundation documentation. Best practice is building the project each time.Functionality is only guaranteed in Unity version 2021.3.15f1 (LTS), for now. It may not work with your already set up project, especially if you're using another version.Quick Start GuideWatch the fourth video provided above on this asset page to get startedWritten documentation can be found in the asset itself under:Portality/VR Without Glasses for WebGL/Documentation.html