
Captures and saves debug log messages and exceptions.Easy SetupJust drag and drop the LogFileManager prefab into a scene.Simple to UseAutomatically captures Unity's debug log messages that you're already using.Clean and OrganizedLog entries are timestamped and formatted to be easily read.CustomizableFile and format settings are defined as const field members that can be changed.Files are saved to a Logs directory of a device's persistent data path.Files names are formatted with the product name and the current timestamp.A new file is created each session when the LogFileManager script instantiates or if the file size will exceed 1MB.Keeps the newest 10 files by deleting the oldest using the file name timestamps.Each file has application and system information written with it.Debug log entries are formatted with a timestamp, log type, and active scene name.Exception log entries include the script name and line number from Unity's stack trace if available.All log entries are truncated at 1024 characters with a truncated tag.Text format is UTF-8Timestamps are UTC/GMT/Zulu and are formatted for ISO 8601 standard with milliseconds.Script is a static singleton pattern that uses DoNotDestroyOnLoad with parent game object.Writes to files asynchronously using StreamWriter.Uses SemaphoreSlim to lock and queue write access.