
A comprehensive, modular first-person movement and interaction system featuring smooth character control, dynamic UI feedback, and flexible interaction patterns for Unity projects.Detailed DescriptionThe Advanced Movement And Interaction System is a production-ready, highly modular system designed for Unity developers who need sophisticated player control and interaction mechanics. Built with clean architecture principles and extensibility in mind, this system provides everything you need to create immersive first-person experiences.🎯 Key Features:Movement System:Smooth character controller-based movement with configurable speed settingsSprint functionality with dynamic field-of-view changesResponsive mouse look with smoothing and clampingGravity and jump mechanics with realistic physicsPause-aware movement systemPerformance-optimized updatesInteraction System:Raycast-based object detection with configurable rangeDynamic UI generation for available interactionsMulti-input support (up to 4 simultaneous interactions)Visual feedback with real-time UI updatesInterface-based design for easy extensibilityEvent-driven architecture for decoupled componentsInput Management:Unity Input System integrationAutomatic input mapping and display name resolutionEvent-based input handling for loose couplingSupport for both keyboard and gamepad inputsEasy rebinding and customizationUI Integration:Modern UI Toolkit integrationDynamic interaction cards with customizable templatesResponsive interface managementSingleton-based UI document handlingProfessional visual feedback systemTechnical RequirementsUnity Version: 2022.3 LTS or higherRender Pipeline: Universal Render Pipeline (URP) compatibleDependencies: Unity Input System, UI ToolkitPlatform Support: Windows, Mac, Linux, ConsoleIntegration GuideImport the package into your Unity projectAdd the Player prefab to your sceneConfigure input actions if neededCreate interactable objects using the IInteractable interfaceCustomize UI templates to match your game's styleCode Quality StandardsClean Architecture: Modular, testable, and maintainablePerformance Optimized: Minimal allocations and efficient updatesWell Documented: Comprehensive comments and examplesIndustry Standards: Following Unity and C# best practicesExtensible Design: Easy to modify and extendSupport & DocumentationComprehensive documentation with examplesCode comments explaining key conceptsSample implementations for common use casesBest practices guide for customizationCommunity support through Unity forums