FBX Editor is your all-in-one toolkit for fixing, optimizing, and managing 3D models directly inside Unity.Stop the painful cycle of re-exporting from your 3D software. Make changes in the scene, see the results instantly, and save your work as a new FBX or overwrite the original.➣ Total Model ControlFreely move, rotate, scale, and reparent any part of your model.Delete any unwanted objects, or export any piece as its own separate FBX.➣ Bake TransformsFix broken import rotations or scales with one click.Safely corrects rigged armatures (e.g., Blender Z-up fix) and static meshes.➣ Combine MeshesBoost performance by merging multiple meshes into one, slashing draw calls.Automatically preserves all materials by creating sub-meshes.Intelligently centers the pivot on your new combined mesh.Supports Skinned Meshes.➣ Extract MeshesSplit complex models into smaller, manageable pieces.Select triangles in-scene with intuitive Paint, Box, & Click tools.Extract new objects with destructive or non-destructive modes.Supports Skinned Meshes.➣ Edit PivotsFix pivot points that are in the wrong place without moving your model.Use a visual handle, or snap pivot to Center or BaseBakes the pivot into the mesh vertices for a true, permanent fix.➣ Link TexturesAuto-link textures to embedded materials.Manage all materials on a model from a single dashboard.Extract embedded materials from FBX into editable .mat assets with one click.Supported Unity Versions: 2021.3 LTS or newer.Dependencies: Requires the official FBX Exporter, package from the Unity Package Manager.Performance: The Mesh Separator leverages Unity's Jobs System and Burst Compiler for highly-optimized, high-performance triangle selection, even on dense meshes.Editor-Only Tool: This is a pure editor extension. It adds no runtime scripts, components, or overhead to your final build.Codebase: Full C# source code is included, organized into partial classes for easy readability and extension.File Count: 8 C# scripts.Experimental Features: Please note that support for SkinnedMeshRenderer in the Mesh Combiner and Separator is experimental. The Texture Linker's functionality with Scriptable Render Pipeline materials (HDRP) is also considered experimental and may not work in all cases.Dependencies:FBX ExporterTMPROCode Revision, Thumbnail Generation