TrackerForAll enables real-time pose, face, hand, iris, hair, and selfie tracking with avatar animation. Runs on RGB camera, cross-platform, 60FPS, with demo scenes for quick integration.TrackerForAll is a complete real-time human tracking solution for Unity. Using only an RGB camera, it detects pose, face, hand, iris, hair, and body landmarks to power immersive applications across games, AR/VR, virtual try-on, and motion capture.The tool supports both webcam and video input, outputs 2D and 3D landmarks, and includes automatic IK/FK avatar animation with scaling and rotation. All features are configurable in the Unity Inspector, and demo scenes are included for every major feature to help you get started immediately.✨ Key FeaturesPose Tracking with 2D/3D landmarksFace Tracking with key facial pointsFace Mesh Tracking with blendshape expressionsFull Body Tracking with 543 landmarks (body, face, hands)Hand Tracking with handedness detectionIris Tracking for gaze and lens try-onHair Segmentation for virtual stylingSelfie Segmentation for background blurring/removalAvatar Mocap & Body Tracking with real-time IK/FKRuns at up to 60 FPS across desktop and mobile🎯 Perfect ForVirtual try-on (clothing, makeup, lenses, hair)Motion-based games & gesture-driven UIAR/VR avatars and live streaming puppeteeringMocap pipelines and avatar dancing videosFitness, training, and education appsTrackerForAll works with any humanoid avatar (including ReadyPlayerMe) and is cross-platform: Windows, macOS, Linux, Android, and iOS.Bring avatars and applications to life with advanced real-time human tracking — all inside Unity.Included Components: TrackerForAll prefab, runtime controllers, AvatarMocap script with IK/FK integration, ML model runners (Lite & Full), webcam/video input managers, demo scenes, documentation, and setup guideTracking Features: Pose Tracking (2D & 3D landmarks), Face Tracking, Face Mesh Tracking with blendshape scores, Full Body Tracking (543 landmarks including body, face, and hands), Hand Tracking with gesture recognition, Iris Tracking, Hair Segmentation, Selfie Segmentation, Avatar Mocap, and Body TrackingAvatar Support: Supports Unity Humanoid (Mecanim-compatible) avatars with automatic bone mapping and scaling, including Ready Player Me and other humanoid rigsPerformance: Up to 60 FPS on mid-range desktop hardware, configurable smoothness and visibility thresholds, optimized Lite ML models for Android and iOS devicesPlatform Support: Windows, macOS, Linux, Android, and iOSUnity Compatibility: Unity 2020.3 LTS or later with support for Built-in Render Pipeline, URP, and HDRPRequirements: Webcam or video input source, good lighting conditions recommended for optimal tracking accuracy, Android/iOS camera setup required for mobile builds


