
Explore, organize, and control animations with timeline, favorites, advanced search, key events, and detailed insights. The ultimate tool for Animator and Animation workflows in Unity.The ultimate tool to visualize, organize, and control animations in Unity.Built to speed up your workflow and give you complete control over every detail of your animation clips.✨ Key FeaturesFull animation explorer: view all animations from any object with Animator or Animation.Favorites & advanced search: save key clips and find them instantly with powerful filters.Interactive timeline: scrub forward or backward smoothly, adjust playback speed, or step through frame by frame.Event manager (Key Events): quickly add, edit, and assign functions with parameters using a built-in search bar.Detailed insights: check total frames, duration, events count, frame rate, loop time, legacy mode, and more.Export models as FBX in the exact pose of the animation at the selected playback time.Preview animations directly in the Animator or Animation component for a quick look without setup.Smart shortcuts: locate clips in the project, switch playback to slow motion or fast-forward, and streamline navigation.Automatic assistant: no Animator/Animation? Just drag and drop clips to instantly assign them to a new Animator or legacy Animation component.🛠️ Perfect for:Developers who want productivity when managing animations.Technical artists and animators needing precise control over animation clips.Indie creators and studios aiming for a faster, more efficient workflow in Unity.✅ CompatibilitySupports both Animator Controller and Legacy Animation.Works with Unity URP, HDRP, and Built-in Pipeline.Requirements:Unity 2019.3 LTS or higher (recommended).Works with both Animator Controller and Legacy Animation.Render Pipeline Support:✅ Built-in Render Pipeline✅ Universal Render Pipeline (URP)✅ High Definition Render Pipeline (HDRP)Platform Compatibility:Editor only (not required at runtime).Compatible with Windows, macOS, and Linux editors.Dependencies:No external dependencies.Fully integrated with Unity’s native Animator and Animation systems.Performance:Lightweight editor tool, no runtime overhead.Optimized for large projects with many animation clips.Limitations:Designed for use inside the Unity Editor (not for in-game animation control).Does not replace the Animator Controller — works as a visualization and management tool.