
Nakama Cloud Save sample project that runs out-of-the-box. Clean, copy-paste friendly code shows you how to implement cloud save functionality in your game.The official sample project for the Nakama Cloud Save feature. Built with minimal boilerplate so you can easily copy the code into your project and adapt the scripts and UI to suit your game.📚 Docs💁 Community forums💻 Github🔍 Nakama Unity Client SDK Guide✨ Learn about NakamaFeaturesAuthenticate via your device or Facebook to create an accountLink an existing account to FacebookSave player data to the cloud, which is synced between devicesCopy-paste friendly codeQuick StartFollow the steps in our documentation to get started.Important: This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to configure your own cloud save functionality.About NakamaNakama is a production-ready, open-source game server that powers the backend systems for multiplayer (real-time and async), social features, matchmaking, and more. Since 2015, it has grown into a tried-and-true platform that scales from indie games to AAA titles serving millions of players across mobile, PC, and console.Learn more at heroiclabs.com/nakamaThird-Party NoticesUses Nakama Unity SDK under Apache 2.0 licenseUses Facebook Unity SDK under the Facebook Platform LicenseThe UI assets in this project were designed by LayerLab and are available under Creative Commons CC0 1.0 UniversalSee Third-Party Notices.txt for detailsWhat's IncludedC# scriptsUI assets and stylesheetsPlatform SupportAll Unity-supported platformsUse 1920 by 1080 resolution for optimal displayThis project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to configure your own cloud save functionality.