
Frame-Aide gives frame-accurate animation control in Unity, letting you get exact frames, play from specific points, and trigger precise logic for combos, timing, and hit detection.First 30 days of launch, the tool will be free for use!Frame-Aide is designed for developers who want precise animation control without the overhead of Unity’s built-in Animation Events. The tool preprocesses your Animator’s clips into individual frames, giving you direct access to frame data. This is especially useful for 2D projects where accuracy and timing matter, such as fighting games, platformers, and action systems.The package comes with demonstration scenes showing different use cases: animation event replacements, fighting game combo inputs, frame-based animation stops, and splitting multiple actions into a single animation state. The included “pseudo animation event” system adds conditions like greater-than or less-than frame checks, giving you flexible, script-driven control.Frame-Aide works out of the box with standard Animators. It is primarily built for 2D animations but can be adapted for other cases with some adjustments.Looking for honest feedback on this tool to see if it's useful, try it out, and let me know what you think through email or review!For documentation, here is the link:https://docs.google.com/document/d/1U-OJE1fZ17FC2ZPxtEIjONnV82vbdGUskwdZ_isxkEw/edit?usp=sharingRetrieve the current frame of any animation.Play an animation from a specific frame.Play part of an animation between a start and end frame.Get the name of the currently playing animation clip.Pseudo animation events with conditional checks (<, >, <=, >=).Supports function calls with parameters (int, float, string).Demo Scenes Include:ManyInOne (splitting multiple actions into one state).Demo scenes included:AnimEvent Trigger (function calls at specific frames).ComboOnFrame (combo input system).FrameStop (frame-accurate stopping).Optimized for 2D animations.Best used with Animator update mode set to FixedUpdate.