
MatFlow – Ultimate Material Management & Conversion Tool
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MatFlow is a Unity editor tool for converting, switching, and managing materials across Built-in, URP, and HDRP. Includes asset cleanup, database, and batch tools.MatFlow brings powerful material workflow features directly into the Unity Editor, eliminating the hassle of manual conversions and asset cleanup. Designed for developers, technical artists, and teams working across Built-in, URP, and HDRP, this tool ensures cross-pipeline consistency and faster production.Key Features:Pipeline Switcher: Switch all materials in a scene, linked objects, or prefab folders between pipelines in one click, with auto-fill for missing materials.Material Converter: Convert materials between Built-in, URP, and HDRP with automatic property mapping. Supports copy or overwrite modes and conversion across selected objects, scenes, or prefab folders.Material Entity Database: Store and organize material sets for all pipelines under unified entities, ensuring consistent switching across projects.Material Entity Link: Attach GameObjects to material entities for quick and automated material assignment.Asset References & Cleanup: Locate where each material/texture is used, ping assets, or safely delete unused materials and textures with batch operations.Editor Window UI: Streamlined interface with three organized tabs (Pipeline Switcher, Converter, References), search and filtering tools, and batch processing support.Utility Tools: Build HDRP mask maps, copy textures/colors/floats between shaders, and ensure safe asset saving and folder organization.Includes a detailed PDF manual: MatFlow Material Pipeline Toolset – Usage Guide for easy setup and reference.By integrating material conversion, pipeline switching, and asset cleanup directly into Unity, MatMate accelerates development, reduces errors, and provides complete control over your material workflow. Whether migrating projects, managing multi-pipeline assets, or optimizing large-scale productions, this tool delivers the flexibility and efficiency you need.Supported Pipelines: Built-in, URP, HDRPMaterial Converter:Convert selected objects, entire scenes, or prefab foldersCopy or overwrite materialsAuto-map textures, colors, and floats between pipelinesHDRP mask map and URP clear coat supportMaterial Entity Database: Store and manage material sets across all pipelinesPipeline Switcher Modes: Scene, Linked, PrefabAsset References & Cleanup:Find and ping material/texture referencesLocate unused assets in foldersBatch delete unused materials/texturesEditor UI: Organized tabs (Pipeline Switcher, Converter, References), search & filters, batch operationsUtility Tools:Auto-generate HDRP mask mapsCopy properties between shadersEnsure safe asset saving and folder management