
ProPlacer 2D - Editor Physics Placement Tool
Bacall Studio
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Place and arrange 2D objects with physics directly in Edit Mode.ProPlacer 2D – The fastest way to place and arrange 2D objects with physics, directly in Edit Mode. Build natural-looking levels in minutes, not hours. Drop, stack, and clone objects without hitting Play — perfect for rapid prototyping and polished scene design.🚀 Why ProPlacer 2D?Tired of nudging props until they look “right”? Objects clip, float, and won’t settle naturally. ProPlacer 2D solves this by letting you simulate physics directly in Edit Mode. Drag, drop, and Apply when you’re happy.🔑Key FeaturesEditor physics placement with live preview in an isolated physics sceneNon-destructive – originals stay clean until you Apply, with per-item controlAutomatic collider handling – uses your existing Collider2D or auto-generates one if only a SpriteRenderer is presentClone while dragging – press Ctrl to instantly spawn duplicatesInclude Surroundings – bring in nearby objects as temporary walls/floors for realistic collisions, with filters for Z-depth, LayerMask, and marginsPhysics-based drag – tweak frequency, damping, max force per mass, and rotation lockScene overlays & visualizations – see colliders (static vs dynamic) and moreTwo modes:Gravity – resume simulation or drag to drop objects, they fall, interact, and stay dynamicPlace – Position objects with collisions, they won't fall.✅ Demo scene with example assets✅ Full Step-by-step documentation included🤝Active SupportThis tool is actively supported. If you run into issues or have suggestions, you can reach out and get help. Feedback is welcome and will guide future updates!proplacer2d@gmail.com• Requires Unity 2021.3 or newer• Editor-only workflow (no runtime dependencies)• Includes sample sprites and demo scene• Namespace: ProPlacer2D• Menu path: Window/ProPlacer 2DThird-Party Notices:This Asset uses LibTessDotNet under the SGI Free Software License B v2.0;see ThirdParty/LibTessDotNet/LICENSE.txt for details.