Touch Effect System: customizable VFX feedback for cross-platform input
Octanta Studio
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UI & World effects based on shaders, sprites, and text. Just add the effect prefab to the scene to see it in action* The asset relies only on standard Unity components and classes, with no third-party libraries required. Unity UI package package may be requested for older versions.* Easily integrated with Automatic Tutorial Maker.📄 Full Documentation (eng) (укр)🔑You Tube Tutorials and Demos🖼️ See Full List Of EffectsTouch Effect System ✨ asset creates visual feedback for user interactions. It generates smooth, customizable trails or one-touch effects that follow finger movements and mouse input. The system is highly optimized for mobile apps. Effect prefabs can also be spawned on UI or in world coordinates regardless of the input.PC/Mobile cross-platform optimization with automatic detectionUniversal rendering pipeline support (Built-in RP, URP, HDRP) through shader-based architectureSub-millisecond execution times with minimal FPS impact⚙ The shader approach allows to create lightweight, customizable touch effects, leveraging all Unity shader capabilities, with computations handled on the GPU for improved performance on mobile. Try generating your own touch effect using the system's capabilities. Watch the YouTube tutorial on AI effect generation →Typical use cases:Persistent UI feedback for input → add a prefab from TouchEffects to the scene canvas.UI effect once or in a loop → create a reference to an effect prefab (for example, TouchEffects > PreviewEffect > Preview Player) and spawn it on the canvas.3D effect once or in a loop → create a reference to an effect prefab (for example, WorldEffects > URPVFXEffect for URP or TemplateVFXEffect for other render pipelines) and spawn it at the required world position. In the Glow Material field, substitute any material from the system shaders to change the effect.Key features:Visual effects using UI particles with shader-based or sprite-based rendering and smart object pooling for optimal performance.OneTouch mode for simple touch effects and Trail mode for movement visualization.25+ customizable shaders including glow, blur, geometric shapes (circle, square, diamond, triangle, plus, sparkle).Universal rendering support (Built-In RP, URP, and HDRP) with all Canvas render modes (Overlay, Camera, World Space). Detection is automatic, no manual setup required.Cross-platform input compatibility with Unity's Old and New Input System.Advanced trail effects with sharp edges, and multi-touch tracking support.Playback Conditions support (touch UI/2D/3D/any objects found by Tag/Layer/reference).Additional: component to spawn any shader-based effect in world space (regardless of input and UI).Purpose:Enrich visuals with mathematically programmable VFX.Replace complex world VFX on mobile with lightweight, performant shaders.Increase player engagement through responsive touch input. Add touch effects to purchase buttons or correct taps during tutorials to encourage interaction.Make in-app learning non-intrusive with looping touch effects to highlight UI elements - for example, to suggest a reward to the player.Incorporate creative visual elements such as heat trails, cut/slash effects, shattered glass marks, or fingerprints to enhance immersion.To get started:Import asset and locate TouchEffects prefabs folder.Add any UI effect prefab to your Canvas (TouchCircle for simple touch response).Check if the Input Controller component matches your current Input System (Old/New).System is ready - run scene to test touch effects.Developed using Unity 6000.0.42f1.Tested on mid-range Android devices (API 24+) and Windows 10/11 PCs with consistent performance.Trail update execution: typically under 0.1 ms per frame with minimal FPS impact during active touch interactions.The asset relies only on standard Unity components and classes, with no third-party dependencies required.




