
GPUAnimator brings AAA GPU animation to Unity—SRP‑MoNo-ready,,and built for massive crowds.This software package is developed with Shadergraph compatible urp pipeline, so it is perfectly compatible with Unity6-based urp pipeline, supports shadergraph access, and supports mobile, webgl, and vr platforms.[Not Dots & ECS][Designed for MONO And Easy Use]GPUAnimator is a professional-grade GPU skinning and animated texture solution for Unity 6+.It bakes skeletal animations offline to EXR textures, with skeletal transformations handled by shaders at runtime. This requires virtually no CPU and can reliably drive thousands of characters. A built-in one-click baking tool automatically outputs baked meshes, animated textures, and JSON configurations. It supports multi-clip merging, Loop/Interact clip types, and runtime event callbacks for easy state machine interaction.It is instancing/batching-friendly, making it suitable for large-scale scenes such as open-world crowds, RTS units, and racetrack spectators.The built-in pipeline is ready to use out of the box, and URP is quickly ported via the included HLSL. It is also compatible with SRP Batcher.It supports DX11+, Metal, Vulkan, and GLES 3.0+ platforms, with linear color and EXR import parameters automatically set by the tool.It includes a debug panel and inspector for fast integration and performance tuning.WebSite: https://kop098.github.io/igdmaster/Discord: igdmasterTechnical Support: https://discord.gg/dzJzhaCeUgThis installation package includes an editor tool code, a runtime code, and a shadergraph version of the animation shader.