Professional procedural sky system with dual-layer clouds, dynamic stars, volumetric fog, 24-hour cycles, and visual editors. No coding required - perfect for games, VR, and visualization.Created and tested on 6000.2 Unity version in PC and android buildsAlso tested on 2022.3 Unity versionIn 2022 Shaders works in, but scripts needs few modifications for fix warnings in consoleDigital Sky Pro - Complete Atmospheric SystemTransform your Unity project with the most comprehensive procedural sky and atmospheric system available!Digital Sky Pro delivers stunning, realistic day-night cycles with volumetric fog, dynamic clouds, and atmospheric scattering - all without programming required. Whether you're creating an open-world adventure, architectural visualization, or cinematic experience, this complete atmospheric solution provides everything you need to bring your environments to life.Why DigitalSky Pro?Create breathtaking skies and atmospheric effects in minutes, not hours - no post-processing volumes needed. Intuitive visual editors let you craft perfect atmospheric conditions without touching a single line of code. From gentle morning mist to dramatic storm clouds, from crystal-clear starry nights to vibrant sunsets, from ground fog layers to high-altitude haze - achieve any mood with professional results.What Makes It Special?Volumetric Height Fog System (NEW!)True 3D volumetric fog with physically-based light scattering. Create realistic ground fog, atmospheric haze, or dense mist layers that respond to lighting conditions:Height-based layering: Control fog density by altitude with exponential falloffLight scattering: Fog reacts realistically to sun, moon, and artificial lightsNoise-driven wispy effects: 4D Simplex noise creates natural, non-uniform fog patternsShadow integration: Shadows cast through fog for cinematic depthPerformance-optimized: Multi-pass rendering with depth-aware upsampling - runs smoothly even on mid-range hardwareTimeline animation: Smoothly transition fog density, color, and height throughout the dayDual-Layer Procedural CloudsTwo independent cloud systems create realistic depth and movement. Mix and match different patterns, speeds, and colors for endless variety. Layer dense cumulus beneath wispy cirrus for believable sky depth.Dynamic Star SystemRealistic star constellations that automatically fade based on atmospheric conditions and sun position. Perfect for night scenes and space environments. Stars intelligently dim during sunrise/sunset and completely hide during daytime.Advanced Atmosphere RenderingPhysically-based Rayleigh and Mie scattering creates natural sky gradients that change realistically throughout the day. From deep blue zenith to warm orange horizons - all calculated in real-time.Visual Timeline EditorDrag-and-drop interface for creating smooth 24-hour cycles with synchronized sky, fog, and lighting changes. No scripting knowledge required - just place your presets and watch the magic happen.Preset Management SystemSave and share your favorite sky and fog configurations. Build libraries of weather conditions, seasons, and atmospheric moods. Import/export presets across projects.Automated Camera AnimationCoordinate camera movements with atmospheric changes for cinematic sequences. Perfect for showcasing environments or creating automated tours.Seamless IntegrationWorks perfectly with URP (Universal Render Pipeline) and integrates with Unity's lighting system. Volumetric fog uses URP Volume system for professional-grade blending and overrides.Perfect For:Game developers seeking atmospheric immersion and dynamic weatherArchitectural visualization professionals needing time-of-day variationsFilm and animation studios creating cinematic sequencesVR/AR experience creators requiring optimized real-time atmosphericsEnvironment artists wanting professional sky effects without shader programmingAnyone needing AAA-quality fog and clouds without performance overheadWhat You Get:Complete shader system optimized for performance (single-pass skybox + multi-pass fog)Intuitive visual editors with real-time previewComprehensive preset library (clear sky, overcast, stormy, foggy morning, etc.)Detailed documentation with step-by-step tutorials and parameter referenceExample scenes demonstrating all features and best practicesFull source code for customization and learningEditor tools for Volume setup, preset management, and timeline editingTechnical Excellence:PerformanceOptimized for PC and Console platforms (mobile-friendly with quality scaling)Half-resolution fog rendering with depth-aware upsampling (4x performance gain)Bilateral blur preserves edges while smoothing fogGPU-accelerated procedural generation (clouds and fog noise)Configurable quality settings: Adjust raymarch steps, downscale factor, and noise octaves based on target platformArchitectureModular shader system: Separate includes for atmosphere, clouds, stars, sun, and fogSingle skybox pass: All sky features render in one draw callMulti-pass fog: Raymarch → Bilateral Blur → Upsample Composition pipelineMemory-efficient: No baked textures required (except optional star cubemap)URP Volume integration: Professional fog blending with scene-based overridesCompatibilityUnity 6000.2+ with Universal Render PipelineRender Graph support for modern rendering pipelineVR/XR ready: Stereo rendering compatibleLinear/Gamma color space supportAdvanced FeaturesHenyey-Greenstein phase function for realistic anisotropic scattering4D Simplex noise for natural fog variation with smooth animationShadow sampling in fog for volumetric light shaftsExponential height falloff for atmospheric density layersHDR color support for bloom interactionStart Creating Stunning Atmospheres Today!Whether you're a beginner or experienced developer, DigitalSky Pro's user-friendly tools will have you creating professional atmospheric effects in minutes. Your players will be amazed by:Dynamic, living skies that respond naturally to your game's time cycleRealistic volumetric fog that interacts with lighting and shadowsProcedural clouds with infinite variety and smooth animationAuthentic star fields that fade naturally with atmospheric conditionsCinematic presets ready to use or customize for your visionTransform your project's atmosphere - because great games deserve spectacular skies and immersive fog.No post-processing required. No external dependencies. Pure shader-based rendering for maximum performance and visual quality.Dual-Layer Procedural Clouds - Two independent cloud systems with unique patterns, movement, and lightingDynamic Star System - Realistic constellations with atmospheric fading and automatic sun masking24-Hour Timeline Editor - Visual drag-and-drop tool for creating smooth day-night cyclesAdvanced Atmosphere Rendering - Physically-based scattering with customizable parametersPreset Management System - Save, load, and share sky configurations with one clickAutomated Camera Animation - Coordinate camera movements with sky transitionsReal-Time Visual Editors - No-code interface with instant preview and feedbackWeather System Support - Create dynamic weather changes with fog integrationPerformance Optimized - LOD system and GPU acceleration for all platformsURP Compatible - Full Unity 6+ Universal Render Pipeline supportComprehensive Documentation - Step-by-step guides for each componen and example scenes included20 skys presets, day-night sequence, prepared tmeline,2 demo scenes includedMobile-Ready - Optimized shaders work perfectly on mobile devicesAdvanced Fog Controls - Exponential height falloff, customizable base height and fog bottom cutoff, Henyey-Greenstein anisotropic scattering (forward/backward), light absorption rates, and optional 4D noise animation with wind driftShadow-Aware Fog - Volumetric fog samples scene shadows for realistic light shaft effects. Main directional light and additional point/spot lights contribute to fog scattering with controllable intensityWriting documentations and prepare SEOSome hard mathematics with GLM 4.5 via chat