
A lightweight Unity package with customizable UI and sprite animations. Easy setup, event-driven, and perfect for polished game interactions.NimbleFX 2D (UI + Sprite)Lightweight, code-driven animations for UGUI and 2D sprites — no Animator, no DOTween. Includes 7 effects, loop/delay controls, and designer-friendly callbacks. Perfect for menus, HUDs, and juicy 2D feedback.———HIGHLIGHTS• Two components: UIAnimations (UGUI) & SpriteAnimations (SpriteRenderer)• 7 effects: Sprite Sheet, Bounce, Glow (alpha), Scale, Shake, Rotate, Elastic Resizing• Looping + per-loop delay• Auto Start or one-line API• UI: UnityEvent onComplete | Sprite: Action onComplete• Minimal GC, early-out when idle• Full C# sourceWHAT’S INCLUDED• Runtime scripts: UIAnimations.cs, SpriteAnimations.cs• (Optional) Editor scripts / demo scene if provided by you• README with quick start and examplesHOW TO USE1) Add the component to your object (UI: needs RectTransform + Image; Sprite: needs SpriteRenderer).2) Assign “Targetted Sprite” reference.3) Pick an Animation Type and tweak settings.4) Press Play or call: StartSelectedEffect(); StopSelectedEffect();REQUIREMENTS• Unity 2021.3 LTS+ (recommended)• UGUI for UIAnimations; SpriteRenderer for SpriteAnimations• Works in Built‑in/URP/HDRPKNOWN NOTES• UI Glow modifies Image.color.a; custom shaders may ignore alpha.• LayoutGroups can fight scaling; consider ignoreLayout for the animated child.• Shake uses localPosition; be mindful of animated parents.SUPPORT• bharatmehra232@gmail.com✅ Customizable: Easily modify sprites, animations, and UI to fit your game’s style.⚡ Lightweight & Optimized: Minimal performance impact, designed for smooth integration.🛠️ Editor Tools Included: Comes with Editor scripts for easy setup and quick adjustments.🎨 Event-Driven Animations: Trigger and control animations through Unity events.🔗 Plug-and-Play Setup: Drag-and-drop components into your project with minimal configuration.📄 Clear Structure: Organized folders for scripts, editor tools, and assets.🌐 Cross-Platform: Works seamlessly across PC, Mobile, and Web builds.