
Texture & Material Optimizer Pro: High-Performance Atlas Baker
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Slash SetPass calls by baking multiple materials into a single, high-performance texture atlas. The ultimate, non-destructive tool for draw call optimization.Texture & Material Optimizer Pro: High-Performance Atlas BakerSkyrocket your game's performance by crushing SetPass calls! Texture & Material Optimizer Pro is the definitive tool for combining different materials and textures into a single, high-performance atlas, drastically reducing draw calls and simplifying your workflow.Why Texture & Material Optimizer Pro?🚀 Massive Performance Gains: The core mission is to reduce your scene's SetPass and draw calls. By intelligently combining materials, this tool allows Unity's batching system to work at its full potential, boosting FPS on any platform.🔄 Confident & Non-Destructive Workflow: Experiment without fear! The integrated Operation History system tracks every atlas you generate. Don't like the result? Revert any change with a single click. Your original objects are always preserved.🎨 Total Creative Freedom: The advanced baker doesn't care if your source materials use different textures, colors, tiling, or offsets. It flawlessly bakes all these properties into a single, perfectly mapped new material, preserving your artistic vision.⚙️ Simple & Powerful Interface: Get incredible results in just a few clicks through a clean and intuitive editor window. No complex setup required. Automate prefab creation and focus on what matters: making a great game.Key Features:🖼️ Advanced Texture Atlas & Material Combiner: The ultimate tool for reducing SetPass calls. It combines materials that use the same shader, baking their unique textures (Albedo, Normal, Metallic, etc.) and properties into one unified atlas.🔄 Operation History & Revert System: A complete, non-destructive history of all atlasing operations. Undo anything, anytime, giving you total creative control and peace of mind.🔥 High-Performance Baker: Intelligently processes material properties, including texture tiling and offsets, baking them directly into the atlas. It correctly handles color spaces for different texture types (e.g., normal maps) to ensure visual fidelity.🔗 Automated UV Remapping & Mesh Generation: Automatically generates a new, optimized mesh with perfectly remapped UV coordinates to match the new texture atlas.Supported Render Pipelines:✅ Standard/Built-In ✅ Universal Render Pipeline (URP) ✅ High Definition Render Pipeline (HDRP)For a list of features, see Technical Details🎨 Combines multiple materials (with the same shader) into a single material and texture atlas.🔄 Full Operation History system allows for a non-destructive workflow with one-click revert functionality.🔥 Advanced baker handles multiple texture properties (_MainTex, _BumpMap, _MetallicGlossMap, etc.).📏 Automatically bakes texture tiling and offsets from source materials into the final atlas.🗺️ Automatically remaps mesh UVs to fit the generated atlas.🧠 Intelligently groups objects by shader to create separate atlases for different rendering needs.⚙️ Customizable atlas resolution (1024, 2048, 4096, 8192) and texture padding.📦 Optional automatic prefab creation for generated objects.💪 Support for 32-bit mesh index format for combining high-poly models without limitation.✨ Clean, intuitive Editor Window for a streamlined workflow.✅ Supports all render pipelines (Built-in, URP, HDRP).📜 Source code included.