
AudioManager is a simple and efficient audio controller for game projects that centralizes sound management and boosts performance with AudioSource pooling.All dependencies are limited to built-in Unity packages and standard assets included by default in Unity projects, such as Unity UI. No external or third-party dependencies are required.Yes, the AudioManager package can be easily adapted to any game genre — from casual mobile games to complex action or RPG titles. Its flexible sound management system and pooling optimization ensure efficient audio handling across all types of game projects.Here are the main features of the Audio Manager package:Centralized audio management across the entire Unity projectAutomatic singleton instance for seamless operation between scenesCustomizable Audio Library for easy sound asset managementAudioSource pooling system to optimize SFX playback performanceDynamic creation of temporary AudioSources when pool is exhaustedSimple API to play sounds from any scriptAutomatic prevention of duplicate Audio Manager instances during testingEasy integration without external dependenciesMobile platform supportReady for expansion and customizationDuring the creation of this asset, ChatGPT was used to assist with structuring code, adding comments, and providing optimization guidance.