
Lightweight ragdoll system with auto-setup, smart collider editing, smooth animation blending, and dynamic fainting. Easy to use, customizable, and powerful.Ragdoll Me! is a lightweight and intuitive ragdoll system for Unity, designed to make characters react realistically with physics-driven behaviors. With one-click auto setup, smart collider editing, and seamless animation blending, you can bring active ragdolls into your project in just a few seconds.The system supports collisions, triggers, raycasts, animation events, and free-fall detection, allowing characters to faint, fall, or interact dynamically with their environment. It includes an optional head staring script for realistic head tracking, as well as a built-in health system that controls recovery and death states.Built with simplicity and flexibility in mind, Ragdoll Me! is fast to set up, fun to customize, and optimized for performance. Whether you’re making action games, fighting games, or casual slapstick experiences, this package gives you everything you need to add active ragdolls that blend smoothly with animation.🎮 One-Script Setup – Enable ragdolls by simply dragging & dropping.⚡ Auto Ragdoll Generation – Create ragdolls instantly with CTRL + SHIFT + Z.🛠 Smart Editor Tools – Resize and reposition body part colliders directly in the editor.🔁 Mirror Editing – Edit one side of the body and mirror changes to the other automatically.🎬 Smooth Animation Blending – Transition seamlessly between animation and ragdoll physics.💥 Dynamic Knockdowns – Activate ragdoll via collisions, triggers, raycasts, or animation events.❤️ Built-in Health System – Manage fainting, recovery, and permanent death states.🌌 Free-Fall Detection – Automatically enter ragdoll mode when falling in mid-air.👀 Optional Head Staring Script – Adds smooth, realistic head tracking toward targets.🧩 Lightweight & Customizable – Clean, well-commented code ready for extension.This package was fully hand-coded. AI was only used to improve code readability, comments, and provide minor suggestions (such as operator usage). All core scripts and functionality were written by hand.