
Infinite Procedural Terrain Level Generator 3 – Lakes, Forests, Grass, Biomes
Despair
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Create infinite worlds with hydraulic & thermal erosion. Advanced biome engine, dynamic object/enemy population, and async NavMesh.Terrain Level Generator 3: The Erosion UpdateCreate breathtaking, realistic worlds in Unity with a single click. Version 3 introduces a game-changing procedural erosion system that simulates the effects of water and temperature, carving out natural-looking mountains, rivers, and weathered landscapes. Combined with an advanced multi-layered biome system and dynamic world population, you can generate truly living worlds.✨ Why Terrain Generator 3?Unmatched Realism: Achieve natural, weathered landscapes with hydraulic and thermal erosion, effects nearly impossible to sculpt by hand.Deeper Biomes: Generate everything from scorching deserts to frozen tundras and lush forests with a new biome engine driven by temperature, moisture, and altitude maps.Living Worlds: Populate your terrain automatically not just with forests and grass, but with rocks, props, and even AI enemies, all based on customizable, biome-specific rules.Infinite & Optimized: Build truly endless open worlds with an efficient chunk-based streaming system, now with performance controls to ensure smooth generation at runtime.AI-Ready: Asynchronous NavMesh generation ensures your AI agents can navigate the vast, dynamic terrain without freezing the game.⚡ Easier, more powerful, and more realistic than ever. Start building immersive, eroded worlds in seconds no coding required!Supported Render Pipelines:✅ Standard/Built-In ✅ Universal (URP) ✅ High-Definition (HDRP)For a full list of features, see Technical Details.💧 Advanced Erosion SimulationHydraulic Erosion: Simulates raindrops that carve paths, move sediment, and create realistic riverbeds and canyons.Full Droplet Lifecycle: Droplets have parameters for inertia, sediment capacity, erosion/deposit speed, and evaporation.Thermal Erosion: Simulates soil slippage and weathering on steep slopes, creating more natural, softened angles on mountains.Highly Customizable: Fine-tune every erosion parameter, from iteration count to gravity and thermal rates.🗺️ Advanced Biome SystemMulti-Map Logic: Biomes are determined by procedurally generated temperature, moisture, and height maps.Flexible Biome Rules: Define biomes by setting min/max ranges for temperature, moisture, and altitude.Seamless Blending: Advanced blending logic creates smooth, natural transitions between different biomes.🌱 World Population SystemPlace Anything: Spawn prefabs for environmental objects (rocks, bushes) and enemies directly from the generator.Biome-Specific Rules: Each biome can have its own set of objects and enemies to spawn.Intelligent Placement: Control spawning with rules for density, altitude range, max slope, and minimum distance between objects.Customizable Objects: Each spawnable object has settings for spawn probability, ground alignment, and scale variation.🌍 Infinite Terrain GenerationStructural Masking: Shape your world's continents and mountains with powerful falloff maps and a "mountainousness" mask.Multi-octave Perlin Noise: Creates detailed and seamless terrain shaping across infinite chunks.Height Curve Control: Visually sculpt the final elevation profile with an AnimationCurve.Optimized Chunk Loading: Generates and unloads terrain chunks around the player at runtime.Performance Throttling: Control chunks generated per frame and set a frame time budget to ensure a smooth player experience.🌊 Lake & Water SystemProcedural Lakes: Generate lakes with adjustable size, depth, and shape irregularity.Smart Placement: Lakes intelligently form in lower elevations and avoid overly steep terrain.Smooth Banks: Blends lakebeds seamlessly with the surrounding terrain for a natural shoreline.Global Water Level: Set a universal water height for oceans and seas.Beaches: Automatically generate beach textures along coastlines with controllable width and blending.🌲 Foliage & Detail GenerationBiome-Driven Foliage: Tree and grass placement is now controlled by the rules of each biome.Advanced Tree Placement: Trees are placed based on slope, altitude, density, and multi-octave noise patterns to create natural forest patches.Detailed Grass Layers: Use multi-octave noise to generate realistic patches of grass and details, respecting slope and altitude limits.🤖 NavMesh & AI SupportAsynchronous Baking: The NavMesh is updated on a background thread, preventing gameplay stutters during runtime generation.Dynamic Updates: The NavMesh automatically rebuilds as new terrain chunks are loaded, ensuring AI can always navigate.Built for Infinite Worlds: Designed to work seamlessly with the chunk-loading system.🛠️ Editor & Runtime IntegrationFull Inspector Control: Every parameter is exposed in the Unity Inspector for easy tweaking.One-Click Controls: Generate, Clear, and Spawn Player buttons in the editor for rapid iteration.Editor & Play Mode: Works for both creating static levels in the editor and generating infinite worlds at runtime.