
This package provides a simple tool for rendering navigation paths in your project. It visually shows the player exactly where to go by drawing the calculated NavMesh path in the scene.This package is a NavPath rendering tool designed to give players a clear visual guide of where to go. Unlike other path renderers, it offers greater control in complex or non-simple environments, ensuring smooth and reliable results across a variety of level designs.Key Features:Customizable Path Rendering – configure clearance between path lines and edges, apply Y-offset, adjust texture size, and prevent clipping from elevation changes.Flexible Updates – supports automatic re-compute intervals or manual refresh via the IPathRenderer interface.Optimized Workflow – all source code is compiled into assemblies to minimize compile times and avoid unnecessary recompilation.Lightweight & Efficient – designed to integrate smoothly without adding overhead to your project.Genre Versatility – suitable for RPGs, adventure, strategy, and any game where players need clear navigation guidance.