
This is a tool that designed to edit Animation Events intuitively with Unity's native Animation Timeline workflow.The tool provides a clean and scalable way to edit Animation Clips containing multiple Events, even in complex or dense timelines. It’s optimized for performance, capable of handling large numbers of events.All project data is stored using ScriptableObject, allowing clean separation between editable data and the original AnimationClip asset. This ensures that you can freely modify events in the editor without altering the source file until you choose to apply changes.When applying edits, the tool completely overwrites the original AnimationClip’s events with your updated data.Designed for scalability, it’s equally effective for quick tweak, and workflows that require frequent event edits. No setup required.DocumentationCurrent FeaturesDrag, drop, move, and edit events directly in the timeline.Handles hundreds of events without lag.Edits stored separately from the original asset.Edit multiple events at once.No progress lost.Zoom in/out.Organizable event channels.Works out of the box, no configuration needed.Coming FeaturesCustomizable Event ColorsFiltering and SearchCombo Event Editing