
Quickly generate dynamic city layouts with optimized buildings, roads, and props. Perfect for rapid prototyping, level design, and creating immersive urban environmentsThe Procedural City Generator is a powerful level design tool that lets you create detailed and optimized urban environments with a single click. Whether you are prototyping gameplay or building a final scene, this package provides everything you need to design immersive city layouts.The package includes 12 optimized buildings, an AI-refined bridge, 4 props, and 4 road models, all designed with PBR materials for realistic rendering. Every asset is optimized for performance and works seamlessly on both PC and mobile platforms.With the included procedural system, buildings, roads, green areas, traffic lights, and props are automatically arranged to fit the city layout. You can easily customize the results: modify prefabs, add your own buildings or roads, or adjust procedural settings to match your project’s unique needs.This package is ideal for level designers, game developers, and architects looking to quickly populate environments with scalable and optimized assets. It is suitable for a wide range of genres, including open-world games, simulation, racing, sandbox, and city-building projects.Bring your city to life with dynamic generation, customizable prefabs, and mobile-ready performance, making your workflow faster and more efficientProcedural Generation: Automatically arranges buildings, roads, green areas, traffic lights, and props into a complete city layout with one click.Package Content:• 12 buildings (1 fully modeled, 11 optimized & AI-refined)• 1 optimized AI-refined bridge• 4 optimized AI-refined props• 4 fully modeled road assetsOptimized Assets: All meshes are performance-ready and designed for smooth integration into any Unity project.PBR Materials: Every building, road, and prop includes high-quality PBR textures for realistic rendering.Customizable Workflow: Easily replace or modify prefabs, add your own models, or adjust procedural settings for unique results.Mobile & PC Support: Assets and generation system are fully optimized for both desktop and mobile platforms.Easy Setup: Simply drag and drop the Procedural City Generator prefab into your scene and start generating.Expandable System: Add custom tiles, edit Tile_BuildingsAndRoads, or adjust TileR.cs parameters (isBuilding, density, direction) for advanced customization.Building Function Collapse Variables:• size – Defines city grid size• tileObjects – Array of TileR assets for roads & buildings• cellPrefab – Prefab used to instantiate cells• buildingBackupTile – Backup array if main tiles are unavailable• buildingDensity – Controls placement density (0.7–1.0, default 0.8)