
A complete 2D platformer starter kit with shop, stage unlocks, character selection, enemy combat logic, collectibles, power UI, and polished UI/UX. Perfect for quick prototyping or learning.SuperJump Heroes – 2D Platformer KitSuperJump Heroes is a complete and modular 2D platformer template built with Unity, designed for developers who want to jumpstart their own 2D game project with minimal setup. This kit includes polished gameplay mechanics, a robust character system, an in-game shop, stage unlocking logic, and vibrant UI elements — all fully customizable and extensible.Key Features:✅ Modular Codebase – Clean, beginner-friendly C# scripts with clear comments for each class and method.🎮 Core Gameplay – Run, jump, dash, bounce off enemies, collect emeralds, and survive!👾 Enemy Logic – Enemies can be defeated based on your character’s power, with visual feedback and particle effects.🛒 Shop System – Buy characters with emeralds, each with unique stats (jump, speed, power).🦸 Character Selection – Scrollable, owned/unlocked heroes with auto-save using PlayerPrefs.🌍 Stage Unlocking – Progress through stages; each stage unlocks the next after completion.✨ UI & Visual FX – Power UI, health hearts, parallax backgrounds, explosion particles, and transitions.🪙 Collectibles – Emeralds stored persistently across scenes.📦 Easy Integration – Just drop the prefabs into your scene and connect references in the inspector.📘 Full PDF Documentation – Covers setup, scene management, character logic, and customization.Customizable For:Mobile and desktopArcade, kids, action or adventure gamesLearning projects and prototypesWhether you're a beginner experimenting with 2D gameplay or a developer looking to speed up production, SuperJump Heroes provides a flexible foundation for your game.Key Features:Complete 2D platformer template with modular structure14 original hero sprites, each with unique emotions and stats30+ custom scripts (well-commented and organized by functionality)Character selection system with unlockable heroesIn-game shop with emerald-based currency and real-time stat previewsDash system with visual trail effectEnemy logic with power-check and bounceback mechanicParallax background system for layered scrollingEmerald collectible system with persistent storageStage unlocking system with dynamic preview iconsGame Manager with health/lives logic and UI handlingFully responsive UI using TextMesh ProPrefabs included for characters, UI, enemies, and particlesGame-ready scene flow: Menu → Hero Select → Stage Select → Game → Win/LoseFull PDF documentation included (with TOC)Clean and beginner-friendly C# codeMobile-ready with button support for dash and inputAnimated:Yes (using Unity’s built-in particle systems and TrailRenderer)Animation type list:Particle system for explosion and landingTrail renderer for dashUI transitions and effectsAdditional:Vector-based graphics (clean icons, modern flat look)No external plugins required