
Give your fighter personality, defense, and attitude: non-strike combat behavior — including defensive guards, evasive movements, stylish taunts, and expressive gestures.PREVIEW VIDEO:Give your fighter personality, defense, and attitude.The Melee Abilities Pack is a curated set of high-quality motion capture animations focused on non-strike combat behavior — including defensive guards, evasive movements, stylish taunts, and expressive gestures.Perfect for adding variety and tactical depth to your melee combat system, this pack supports gameplay elements like stamina recovery, cooldown management, mind games, and crowd engagement. Each animation is captured with personality in different fighting styles (e.g., Brawler, Drunken, Energetic, Surgeon) to suit diverse character types.Animation List:AS_Melee_Ability_Brawler_Dust_OffAS_Melee_Ability_Brawler_Gesture_01AS_Melee_Ability_Brawler_Gesture_02AS_Melee_Ability_Brawler_Gesture_03_PointAS_Melee_Ability_Brawler_Stretch_01AS_Melee_Ability_Brawler_Stretch_02AS_Melee_Ability_Crab_CheckDistance_01AS_Melee_Ability_Crab_CheckDistance_02AS_Melee_Ability_Crab_CheckDistance_03AS_Melee_Ability_Crab_ShakeOff_01AS_Melee_Ability_Crab_ShakeOff_02AS_Melee_Ability_Crab_ShakeOff_03AS_Melee_Ability_Crab_Stretch_01AS_Melee_Ability_Crab_Stretch_05AS_Melee_Ability_Energetic_Shakeoff_01AS_Melee_Ability_Energetic_Shakeoff_02AS_Melee_Ability_Surgeon_HeadMovement_01AS_Melee_Ability_Surgeon_HeadMovement_02AS_Melee_Ability_Surgeon_HeadMovement_03AS_Melee_Ability_Surgeon_ShakeOffAS_Melee_Ability_Surgeon_Stretch_01AS_Melee_Ability_Surgeon_Stretch_02AS_Melee_Ability_Surgeon_Stretch_03AS_Melee_Ability_Surgeon_Stretch_04AS_Melee_Ability_Crab_Block_01AS_Melee_Ability_Crab_Block_02AS_Melee_Ability_Crab_Block_03AS_Melee_Ability_Drunken_Block_01AS_Melee_Ability_Energetic_Block_01AS_Melee_Ability_Energetic_Block_02AS_Melee_Ability_Energetic_Block_03AS_Melee_Ability_Surgeon_Block_01AS_Melee_Ability_Surgeon_Block_03AS_Melee_Ability_Surgeon_Block_04AS_Melee_Ability_Brawler_Block_01AS_Melee_Ability_Brawler_Block_02AS_Melee_Ability_Brawler_Block_03AS_Melee_Ability_Surgeon_Step_Rt_01AS_Melee_Ability_Brawler_Step_Bwd_01AS_Melee_Ability_Brawler_Step_Fwd_01AS_Melee_Ability_Brawler_Step_Lt_01AS_Melee_Ability_Brawler_Step_Rt_01AS_Melee_Ability_Crab_Step_Bwd_01AS_Melee_Ability_Crab_Step_Fwd_01AS_Melee_Ability_Crab_Step_Lt_01AS_Melee_Ability_Crab_Step_Rt_01AS_Melee_Ability_Drunken_Step_Bwd_01AS_Melee_Ability_Drunken_Step_Fwd_01AS_Melee_Ability_Drunken_Step_Lt_01AS_Melee_Ability_Drunken_Step_Rt_01AS_Melee_Ability_Energetic_Step_Bwd_01AS_Melee_Ability_Energetic_Step_Fwd_01AS_Melee_Ability_Energetic_Step_Lt_01AS_Melee_Ability_Energetic_Step_Rt_01AS_Melee_Ability_Surgeon_Step_Bwd_01AS_Melee_Ability_Surgeon_Step_Fwd_01AS_Melee_Ability_Surgeon_Step_Lt_01AS_Melee_Ability_Shuffle_03AS_Melee_Ability_Shuffle_Bwd_01AS_Melee_Ability_Shuffle_01AS_Melee_Ability_Shuffle_02AS_Melee_Ability_Brawler_Taunt_06AS_Melee_Ability_Brawler_Taunt_07AS_Melee_Ability_Brawler_Taunt_08AS_Melee_Ability_Crab_Taunt_01AS_Melee_Ability_Crab_Taunt_02AS_Melee_Ability_Crab_Taunt_03AS_Melee_Ability_Crab_Taunt_04AS_Melee_Ability_Crab_Taunt_05AS_Melee_Ability_Crab_Taunt_06AS_Melee_Ability_Crab_Taunt_07AS_Melee_Ability_Crab_Taunt_08AS_Melee_Ability_Drunken_Taunt_01AS_Melee_Ability_Drunken_Taunt_02AS_Melee_Ability_Drunken_Taunt_03AS_Melee_Ability_Drunken_Taunt_04AS_Melee_Ability_Drunken_Taunt_05AS_Melee_Ability_Drunken_Taunt_06AS_Melee_Ability_Drunken_Taunt_07AS_Melee_Ability_Energetic_Taunt_01AS_Melee_Ability_Energetic_Taunt_02AS_Melee_Ability_Energetic_Taunt_03AS_Melee_Ability_Surgeon_Taunt_01AS_Melee_Ability_Surgeon_Taunt_02AS_Melee_Ability_Surgeon_Taunt_03AS_Melee_Ability_Surgeon_Taunt_04AS_Melee_Ability_Surgeon_Taunt_05AS_Melee_Ability_Brawler_Taunt_01AS_Melee_Ability_Brawler_Taunt_02AS_Melee_Ability_Brawler_Taunt_03AS_Melee_Ability_Brawler_Taunt_04AS_Melee_Ability_Brawler_Taunt_0592 high-quality root motion animationsRigged to Unity Humaoid Skeleton.HD processed at 60 FPS