
Dynamic sky system with Cubemap & Volumetric modes, day/night cycle, animated clouds, stars, moon and light sync. Includes manager script for easy switching.🌅 Dynamic Day/Night Cycle Shaders – Cubemap & Volumetric VersionsBring your scenes to life with fully dynamic day/night cycles that transition seamlessly from sunrise to sunset, with glowing moons, animated clouds, and twinkling stars. This package includes two complete systems — one for cubemap-based skies and one for volumetric skies — so you can choose the style that best fits your project.✨ Features :Volumetric Sky – Real-time procedural rendering with dynamic cloud formations.Two Day/Night Cycle Systems.Cubemap Sky – Ideal for pre-rendered or stylized skyboxes.Adjustable intensity, color, size, glow, and glare.Sunlight color is automatically synced with your scene’s Directional Light.Automatic Sun & Moon Movement – Realistic directional lighting that follows the sun’s and moon’s positions.Dynamic Gradients & Atmospheric Colors – Customizable top and bottom sky gradients for smooth day/night transitions.Animated Clouds – Adjustable speed, scale, density, altitude, and detail (cubemap version). Procedurally generated clouds with seed-based randomness and wind direction (volumetric version).Stars & Night Sky – Control star intensity, size, and random seed for endless variations.Works in Edit Mode and Play Mode.Time Control – Adjustable day length in minutes. timeOfDay slider for instant preview and cinematic control. Automatically fade in and out based on the time of day.🎯 Perfect For :Open-world games.Flight simulators.Fantasy RPGs.Stylized or realistic environments.Any project needing a living, breathing sky.📦 Included :DayNightCycleCubemap.cs – Controls cubemap-based dynamic skies.DayNightCycleVolumetric.cs – Controls volumetric procedural skies.Fully documented public variables for easy customization.Compatible with URP Render Pipeline (HDRP version possible with minor adjustments).Follow us, new packs coming out, updates, promotions, tutorials:instagram | youtube |Render Pipeline: URP Render Pipeline (HDRP support possible with minor modifications).Lighting: Fully compatible with Unity’s Directional Light system – sun color automatically syncs to light color.Performance: Optimized for both real-time and baked lighting scenarios; minimal CPU overhead due to lightweight Update calls.Compatibility:Unity 6+ recommended.Works in both Play Mode and Edit Mode.Supports desktop, mobile, and VR projects (performance will vary based on volumetric quality settings).Script Features:Adjustable time of day (0 = midnight, 0.5 = noon).Configurable day length in minutes.Automatic sun and moon rotation.Customizable sky gradients for top & bottom.Configurable sun size, glow, and glare.Configurable moon size, glow, and glare/flare.Animated clouds with adjustable speed, scale, density, and altitude (cubemap).Procedural cloud generation with seed, wind direction, height, and thickness (volumetric).Stars with adjustable intensity, size, and random seed; automatically fade during day.Included ShadersCubemap Sky Shader – Uses gradient blending, cubemap sky textures, animated clouds, dynamic sun & moon, and star fade system.Volumetric Sky Shader – Real-time procedural rendering with volumetric clouds, layered sky gradients, dynamic celestial bodies, and starfields.Package Includes:2 Shader files (CubemapSky.shader, VolumetricSky.shader)2 Controller scripts (DayNightCycleCubemap.cs, DayNightCycleVolumetric.cs)Manager script to switch between and control the active day/night shader system (Cubemap or Volumetric).