
Trim the fat, boost performance, and ship polished Unity games with the Ultimate Optimization Toolkit—because every byte counts.Ultimate Optimization Toolkit is your all-in-one Unity Editor extension for keeping projects lean and lightning-fast. Whether you’re shipping to mobile, VR, or desktop, UOT empowers you to:Spot the Biggest Offenders with a built-in Bloat Analyzer that scans textures, models, audio, prefabs, and more—surfacing file sizes, compression settings, and unused assets in an easy-to-navigate list.Compress with Confidence using one-click texture, audio, mesh, and sprite atlas optimizers. Choose from platform-specific presets or dial in your own.Automate Cleanup by stripping unused shaders, generating basic LODs for models, and purging orphaned assets you never reference.Compare & Report storage stats before and after optimization, then export detailed CSV/HTML reports or build-size summaries to share with your team.Designed for Unity 2020.3+ (Built-in, URP, HDRP), UOT slots seamlessly into your workflow—run individual steps in the Basic and Advanced tabs, or blitz your entire project with a single Quick-Optimize pass.Key Benefits:Dramatically reduce build size and memory footprintAccelerate iteration times with faster imports and loadsMaintain a tidy project folder, free of dead filesGain insight into where your biggest savings lieFeatures at a Glance:Bloat Analyzer: Sort-and-filter by size, type, or unused statusQuick-Optimize: Run all compression and cleanup steps automaticallyBasic Mode: Compress textures, audio, meshes, or generate reports one at a timeAdvanced Mode: Clean unused assets, strip shaders, compress atlases, create LODsPreset Manager: (Optional) Save and load your custom compression profilesExportable Reports: CSV/HTML build-size and asset-breakdownSystem Requirements:Unity 2020.3 or laterWindows or macOS EditorBloat AnalyzerScans all “Assets/” files (textures, models, audio, prefabs, etc.)Shows file size, compression settings, import settings, and unused statusSort and filter by size, type, compression, or unusedQuick-OptimizeOne-click run of all enabled steps: texture/audio/mesh compression, shader stripping, sprite-atlas compression, LOD generationBackup reminder before applying permanent changesBasic ModeIndividual buttons for:Compress TexturesCompress AudioOptimize MeshesGenerate Build-Size ReportAdvanced ModeRemove unused assets safelyStrip unused shader variantsCompress Sprite AtlasesGenerate basic LOD import settingsStorage Stats & ReportingCalculates Assets folder size before/after optimizationLogs detailed operations in-EditorExport CSV/HTML bloat reports and build-size summariesCustom Presets (extendable)ScriptableObject-based profiles for platform-specific compression settingsEditor IntegrationSingle unified “Ultimate Optimization Toolkit” window under Tools/ menuSupported OSWindows (Unity Editor 2020.3+)macOS (Unity Editor 2020.3+)Link to DocumentationThis package, Ultimate Optimization Toolkit, has been created with partial assistance from AI tools.The AI was used to:Generate initial script structures and boilerplate code.Provide optimization ideas and code refactoring suggestions.Help draft documentation, descriptions, and technical details.All generated code and content were carefully reviewed, tested, and refined by the developer to ensure accuracy, functionality, and compatibility within Unity.